Index A | | B | | C | D | E | F | G | | I | M | | M | N | O | R | S | T | U | | V | A Add-ons Alpha通道 Blender会话 B bssrdf() built-in function built-in function bssrdf() BVH(BioVision Motion Capture生物视觉动作捕捉) C Compositor Nodes Alpha Convert Alpha Over Anti-Aliasing Bilateral Blur Blur Bokeh Blur Bokeh Image Box Mask Brightness/Contrast Channel Key Chroma Key Color Balance Color Correction Color Key Color Ramp Color Space Color Spill Combine Color Combine XYZ Composite Corner Pin Crop Cryptomatte Cryptomatte (Legacy) Defocus Denoise Despeckle Difference Key Dilate/Erode Directional Blur Displace Distance Key Double Edge Mask Ellipse Mask Exposure File Output Filter Flip Gamma Glare Hue Correct Hue/Saturation/Value ID Mask Image Inpaint Invert Color Keying Keying Screen Kuwahara Lens Distortion Levels Luminance Key Map Range Map UV Map Value Mask Math Mix Movie Clip Movie Distortion Normal Normalize Pixelate Plane Track Deform Posterize Render Layers RGB RGB Curves RGB TO BW Rotate Scale Scene Time Separate Color Separate XYZ Set Alpha Split Stabilize 2D Sun Beams Switch Switch View Texture Time Curve Tone Map Track Position Transform Translate Vector Blur Vector Curves Viewer Z Combine Constraint Bone Constraints Object Constraints Rigid Body Constraints D DOF E Editors 3D Viewport Asset Browser Compositor Dope Sheet Drivers Editor File Browser Geometry Node Editor Graph Editor Image Editor Info Editor Movie Clip Editor NLA Editor Outliner Preferences Properties Python Console Shader Editor Spreadsheet Text Editor Texture Node Editor Timeline UV Editor Video Sequencer F F-Curve Modifiers Built-in Function Modifier Cycles Modifier Envelope Modifier Generator Modifier Limits Modifier Noise Modifier Stepped Interpolation Modifier FK Force Fields Boid Charge Curve Guide Drag Fluid Force Force Harmonic Lennard-Jones Magnetic Texture Turbulence Vortex Wind G Geometry Nodes 3D Cursor Accumulate Field Active Camera Align Euler to Vector Arc Attach Hair Curves to Surface Attribute Reference Attribute Statistic Axis Angle to Rotation Bake Bézier Segment Blackbody Blend Hair Curves Blur Attribute Boolean Boolean Math Bounding Box Braid Hair Curves Brick Texture Capture Attribute Checker Texture Clamp Clump Hair Curves Collection Info Color Color Ramp Combine Color, [1] Combine XYZ Compare Cone Convex Hull Corners of Edge Corners of Face Corners of Vertex Create Guide Index Map Cube Curl Hair Curves Curve Circle Curve Handle Position Curve Info Curve Length Curve Line Curve of Point Curve Root Curve Segment Curve Spiral Curve Tangent Curve Tilt Curve Tip Curve to Mesh Curve to Points Cylinder Deform Curves on Surface Delete Geometry Displace Hair Curves Distribute Points in Volume Distribute Points on Faces Domain Size Dual Mesh Duplicate Elements Duplicate Hair Curves Edge Angle Edge Neighbors Edge Paths to Curves Edge Paths to Selection Edge Split Edge Vertices Edges of Corner Edges of Vertex Edges to Face Groups Endpoint Selection Euler to Rotation Evaluate at Index Evaluate on Domain Extrude Mesh Face Area Face Group Boundaries Face Neighbors Face of Corner Face Set Fields Fill Curve Fillet Curve Flip Faces Float Curve Float To Integer Frizz Hair Curves Generate Hair Curves Geometry Proximity Geometry to Instance Gradient Texture Grid Hair Hair Attachment Info Hair Curves Noise Handle Type Selection Ico Sphere ID Image Image Info Image Texture Index Index of Nearest Index Switch Inspection Instance on Points Instance Rotation Instance Scale Instances Instances to Points Integer Interpolate Curves Interpolate Hair Curves Invert Rotation Is Edge Smooth Is Face Planar Is Face Smooth Is Spline Cyclic Is Viewport Join Geometry Join Strings Magic Texture Map Range Material Material Index Material Selection Math Menu Switch Merge by Distance Mesh Boolean Mesh Circle Mesh Island Mesh Line Mesh to Curve Mesh to Points Mesh to Volume Mix Mix RGB Musgrave Texture Named Attribute Noise Texture Normal Object Info Offset Corner in Face Offset Point in Curve Pack UV Islands Points Points of Curve Points to Curves Points to Vertices Points to Volume Position Quadratic Bézier Quadrilateral Quaternion to Rotation Radius Random Value Raycast Realize Instances Redistribute Curve Points Remove Named Attribute Repeat Zone Replace Material Replace String Resample Curve Restore Curve Segment Length Reverse Curve RGB Curves Roation to Euler Roll Hair Curves Rotate Hair Curves Rotate Instances Rotate Rotation Rotate Vector Rotation to Quaternion Sample Curve Sample Index Sample Nearest Sample Nearest Surface Sample UV Surface Scale Elements Scale Instances Scene Time Selection Self Object Separate Color, [1] Separate Components Separate Geometry Separate XYZ Set Curve Normal Set Curve Radius Set Curve Tilt Set Face Set Set Hair Curve Profile Set Handle Positions Set Handle Type Set ID Set Material Set Material Index Set Point Radius Set Position Set Selection Set Shade Smooth Set Spline Cyclic Set Spline Resolution Set Spline Type Shortest Edge Paths Shrinkwrap Hair Curves Simulation Zone Slice String Smooth Hair Curves Sort Elements Special Characters Spline Length Spline Parameter Spline Resolution Split To Instances Star Store Named Attribute Straighten Hair Curves String String Length String to Curves Subdivide Curve Subdivide Mesh Subdivision Surface Switch Tools Transform Geometry Translate Instances Triangulate Trim Curve Trim Hair Curves UV Sphere UV Unwrap Value Value to String Vector Vector Curves Vector Math Vector Rotate Vertex Neighbors Vertex of Corner Viewer Voronoi Texture Wave Texture White Noise Texture Geometry Nodes: Volume Cube Geometry Nodes: Volume to Mesh Grease Pencil Modifiers Armature Modifier Array Modifier Build Modifier Dot Dash Modifier Envelope Modifier Hook Modifier Hue/Saturation Modifier Lattice Modifier Length Modifier Line Art Modifier Mirror Modifier Multiple Strokes Noise Modifier Offset Modifier Opacity Modifier Outline Modifier Shrinkwrap Modifier Simplify Modifier Smooth Modifier Subdivide Modifier Texture Mapping Modifier Thickness Modifier Time Offset Modifier Tint Modifier Grease Pencil Visual Effects Blur Visual Effect Colorize Visual Effect Flip Visual Effect Glow Visual Effect Pixelate Visual Effect Rim Visual Effect Shadow Visual Effect Swirl Visual Effect Wave Distortion Visual Effect HDRI(高动态范围图像) I IK IOR M MIP Mip-映射 Mip-贴图 M MIS Modeling Modeling Modifiers Armature Modifier Array Modifier Bevel Modifier Boolean Modifier Build Modifier Cast Modifier Cloth Modifier Collision Modifier Curve Modifier Data Transfer Modifier Decimate Modifier Displace Modifier Dynamic Paint Modifier Edge Split Modifier Explode Modifier Fluid Modifier Geometry Nodes Modifier Hook Modifier Laplacian Deform Modifier Lattice Modifier Mask Modifier Mesh Cache Modifier Mesh Deform Modifier Mesh Sequence Cache Modifier Mesh to Volume Mirror Modifier Multiresolution Modifier Normal Edit Modifier Ocean Modifier Particle Instance Modifier Particle System Modifier Remesh Modifier Screw Modifier Shrinkwrap Modifier Simple Deform Modifier Skin Modifier Smooth Corrective Modifier Smooth Laplacian Modifier Smooth Modifier Soft Body Modifier Solidify Modifier Subdivision Surface Modifier Surface Deform Modifier Triangulate Modifier UV Project Modifier UV Warp Modifier Vertex Weight Edit Modifier Vertex Weight Mix Modifier Vertex Weight Proximity Modifier Volume Displace Volume to Mesh Warp Modifier Wave Modifier Weighted Normal Modifier Weld Modifier Wireframe Modifier Modeling Transform Modifiers F-Curve Modifiers Grease Pencil Modifiers Modeling Modifiers Video Sequencer Modifiers N NDOF Nodes Compositing Nodes Geometry Nodes Shader Nodes Texture Nodes NURBS O Object Constraints Action Constraint Armature Constraint Camera Solver Constraint Child Of Constraint Clamp To Constraint Copy Location Constraint Copy Rotation Constraint Copy Scale Constraint Copy Transforms Constraint Damped Track Constraint Floor Constraint Follow Path Constraint Follow Track Constraint Inverse Kinematics Constraint Limit Distance Constraint Limit Location Constraint Limit Rotation Constraint Limit Scale Constraint Locked Track Constraint Maintain Volume Constraint Object Solver Constraint Pivot Constraint Shrinkwrap Constraint Spline IK Constraint Stretch To Constraint Track To Constraint Transform Cache Constraint Transformation Constraint OpenGL R RGB Rigid Body Constraints Fixed Constraint Generic Constraint Generic Spring Constraint Hinge Constraint Motor Constraint Piston Constraint Point Constraint Slider Constraint S Shader Nodes Combine XYZ Separate XYZ SSS T Transform Modeling Transform U User Interface UV贴图 V Video Sequencer Modifiers Brightness/Contrast Modifier Color Balance Modifier Curves Modifier Hue Correct Modifier Mask Modifier Sound Equalizer Modifier Tone Map Modifier White Balance Modifier Z缓冲 万向节 万向节锁 三维鼠标 三角形 世界空间 代理 会话 伪用户 伽玛 位深 体素 修改器 倒角 像素 光斑 光泽贴图 光线反弹 光线追踪 全局光照 全局空间 八面体 共面 关键帧 冯氏 几何中心 凸面 凹凸贴图 凹面 函数曲线 切向(正切) 动作安全区 动画 卷帘快门 原色 双缓冲 反向动力学 变换 哑光 四元数 四元数旋转 四角形 四边形 四边形的 场景参考 坐标轴角度 基本体 多边形(N-gon) 多重采样 多重重要性采样 头部 姿产库 姿态 姿态模式 姿态骨骼 子级 字幕安全区 密铺 尾端 局部空间 层次包围盒(Bounding Volume Hierarchy) 属性 布尔 帧类型 平滑 平行光 并排边 弹性 弹性的 当前文件资产库 循环 循环边 微多边形 快照材质 扫描线 扭转 扭转角度 投影 抗锯齿 折射 折射率 折痕 拓扑 插值 插入关键帧 摇摆 摇摆和扭曲 操作项 数值 数据用户 时间码 显示参考 景深 晶格 曲线 曲线片段 权重绘制 极点 次表面散射 (SSS) 欧拉 欧拉旋转 正向动力学 法向 法线贴图 活动 流形 流明 测地线 混合模式 渲染 漫射光 点云 烘焙 焦散 焦距 父级 父级ing 物体 物体中心 物体原点 环境光 环境光遮蔽 电介质材质 白场 直通型Alpha 真实用户 着色 程序纹理 空物体 粒子系统 糙度贴图 约束 纹理 纹理空间 细分, [1] 细分表面 绑定 网格 色域 色度 色度值 色彩空间 色相 行走循环 视野 贝塞尔 资产 资产元数据 资产目录 资源 转换贴图 轴向 轴心点 辐射 边 边界框 过扫描 运动模糊 遮罩 钳制, [1] 锯齿 随机种, [1] 集合 非均匀有理基础样条线 非流形 非线性动画 面 面循环 面板 面法线 顶点, [1] 顶点组 预乘Alpha 颜色模式 颜色浓度 颜色混合模式 饱和度 骨架 骨骼 骨骼集合 高光光线 高动态范围图像 (HDRI)