混合节点#
The Mix Node mixes values, colors and vectors inputs using a factor to control the amount of interpolation. The Color mode has additional blending modes.
Important
This is a new node as of Blender 3.4. The previous Mix RGB node is automatically converted to the Color version of this node in Shader and Geometry node editors. Files saved with the new node are not forward compatible.
输入#
- 系数
控制A输入和B输入之间的混合量。
- A/B
要混合到一起的两组输入项。
属性#
- 数据类型
The data type that is used for mixing. The node supports float, vector, color, and rotation data types.
- 系数模式(仅顶点)
The factor mode can be set to Uniform and Non-Uniform. In uniform mode, a single float controls the factor. In non-uniform mode, a vector controls the factor for each XYZ channel separately.
- 混合(仅颜色)
在 "混合类型" 下拉菜单中可以选择混合类型。每种混合类型的细节见 颜色混合模式 。
相加、相减、相乘(正片叠底)、滤色、相除、差值、变暗、变亮、叠加、减淡、颜色加深、色相、饱和度、明度、颜色、柔光、线性光
- 钳制系数
Limit the factor value between 0.0 and 1.0. If this option is unchecked then the node operates using Extrapolation.
- 钳制结果(仅颜色)
将结果限制在0.0到1.0之间。
输出#
- 结果
Output the result of the mix using the data type selected.
示例#
See the Color > Mix page for additional examples: Mix Color Node