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Blender 5.3 Manual
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Blender 5.3 Manual

Aan de slag

  • Over Blender
    • Geschiedenis van Blender
    • Over Free Software en de GPL
    • De Blender Community
  • Blender installeren
    • Op Linux installeren
    • Op macOS installeren
    • Op Windows installeren
    • Via Steam installeren
  • Blender configureren
    • Introductie
    • Randapparatuur Configureren
    • Defaults (Standaardinstellingen)
  • Hulpbronnen

Onderdelen

  • Gebruikersinterface
    • Window Systeem
      • Introductie
      • Splash Screen (Introductiescherm)
      • Topbar (Bovenste Balk)
      • Workspaces (Werkvelden)
      • Status Bar (Statusbalk)
      • Areas (Velden)
      • Regions (Zones)
      • Tabs (Tabbladen) & Panels (Panelen)
    • Keymap (Toetsindeling)
      • Standaard Sneltoetsen
      • Sector brede sneltoetsen
    • UI Elements
      • Knoppen
      • Invoervelden
      • Menu’s
      • Eyedropper (Pipet)
      • Decorators (Decorateurs)
      • Data-Block Menu
      • Lijstweergave
      • Tree View
      • Color Picker (Kleurkiezer)
      • Color Ramp Widget (Kleurverloop Widget)
      • Color Palette (Kleurenpalet)
      • Curve Widget
    • Tools & Uitvoerders
      • Tool System
      • Operators (Operatoren)
      • Undo & Redo
      • Annotations (Aantekeningen)
      • Selecting (Selecteren)
    • Nodes
      • Node Editors
      • Node onderdelen
      • Selecting (Selecteren)
      • Nodes Rangschikken
      • Editing (Bewerken)
      • Common Nodes
        • Output
          • Enable Output Node
        • Utilities
          • Bundle
            • Combine Bundle Node
            • Separate Bundle Node
            • Get Bundle Item Node
            • Store Bundle Item Node
            • Join Bundle Node
          • Closure
            • Closure
            • Evaluate Closure
          • Implicit Conversion
        • Layout Nodes
          • Frame Node
          • Reroute Node (Node Omleiden)
      • Node Groups
  • Editors
    • 3D Viewport (3D-Weergave)
      • Introductie
      • Startup Scene (opstartscène)
      • Object Modes (Object Modi)
      • Navigating (Navigeren)
        • Introductie
        • Navigation (Navigatie)
        • Fly/Walk Navigation (Vlieg/Wandel -Navigatie)
        • Align View
        • Perspective/Orthographic (Perspectief/Orthografisch)
        • Local View (Lokale Weergave)
        • Camera View (Camera Weergave)
        • Viewpoint (Weergavepunt)
        • View Regions (Weergavegebieden)
        • Contextual Views (Contextuele Weergaven)
      • 3D Cursor (3D Cursor)
      • Selecting Objects
      • Controls (Besturing)
        • Transform Orientation (Transformoriëntatie)
        • Transform Pivot Point
          • Bounding Box Center
          • 3D Cursor (3D Cursor)
          • Individual Origins (Individuele Origines)
          • Median Point (Middelpunt)
          • Active Element (Actief Element)
        • Snapping (Magnetisch Uitlijnen)
        • Proportional Editing (Proportioneel Bewerken)
      • Display (Weergave)
        • Object Type Visibility (Object Type Zichtbaarheid)
        • Viewport Gizmos (Weergave Gizmos)
        • Viewport Overlays (Weergaveoverlays)
        • Viewport Shading (Weergave Schaduwwerking)
      • Toolbar (Werkbalk)
        • Measure (Meet)
        • Add Cube (Kubus Toevoegen)
        • Add Cone (Kegel Toevoegen)
        • Add Cylinder (Cylinder Toevoegen)
        • Add UV Sphere (UV Bol Toevoegen)
        • Add Icosphere (Icosfeer Toevoegen)
      • Sidebar (Zijbalk)
        • Animation (Animatie)
          • Global Transform
      • Viewport Render
    • Image Editor (Afbeeldingseditor)
      • Introductie
      • Navigating (Navigeren)
      • Sidebar (Zijbalk)
      • Overlays
      • Image Settings (Afbeelding Instellingen)
      • Editing (Bewerken)
    • UV Editor
      • Introductie
      • Navigating (Navigeren)
      • Overlays
      • Sidebar (Zijbalk)
      • Selecting UVs
      • Controls (Besturing)
        • Snapping (Magnetisch Uitlijnen)
    • Compositor
    • Texture Nodes
      • Introductie
      • Texture Nodes Types
        • Color Nodes (Kleurnodes)
          • Combine Color Node
          • Invert Color Node
          • Mix Node
          • RGB Curves Node
          • Hue/Saturation/Value Node
          • Separate Color Node
        • Converter Nodes
          • Color Ramp Node
          • Distance Node
          • Math Node
          • RGB to BW Node
          • Value to Normal Node
        • Distort Nodes
          • At Node
          • Rotate Node (Rotatienode)
          • Scale Node (Schaalnode)
          • Translate Node (Verplaatsnode)
        • Input Nodes (Input Nodes)
          • Coordinates Node
          • Image Node (Afbeeldingnode)
          • Texture Node (Textuurnode)
          • Time Curve Node
        • Output Nodes (Output Nodes)
          • Output Node
          • Viewer Node (Weergave Node)
        • Pattern Nodes
          • Checker Node
          • Bricks Node
        • Texture Nodes
          • Blend Node
          • Clouds Node
          • Distorted Noise Node
          • Magic Node
          • Marble Node
          • Musgrave Node
          • Noise Node
          • Stucci Node
          • Voronoi Node
          • Wood Node
        • Group (Groep)
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
      • Introductie
      • Sequencer (Sequencer)
        • Introductie
        • Channels (Kanalen)
        • Navigating (Navigeren)
        • Toolbar (Werkbalk)
        • Sidebar (Zijbalk)
          • Cache (Opbergplaats)
          • Proxy
        • Display (Weergave)
      • Preview (Voorvertoning)
        • Introductie
        • Header (Hoofdbalk)
        • Toolbar (Werkbalk)
        • Sidebar (Zijbalk)
        • Controls (Besturing)
          • Pivot Point (Draaipunt)
          • Preview Snapping (Magnetisch Uitlijnen in de Voorvertoning)
        • Display (Weergave)
          • Weergavemodus
          • Gizmos
          • Overlays
      • Sequencer & Preview
    • Movie Clip Editor
      • Introductie
      • Display (Weergave)
        • Viewport Gizmos (Weergave Gizmos)
        • Mask Display
        • Clip Display (Clipweergave)
      • Sidebar Region (Zijkolom)
    • Dope Sheet (Dope Sheet)
      • Introductie
      • Navigating (Navigeren)
      • Display (Weergave)
        • Overlays
      • Editing (Bewerken)
      • Modes (Modi)
        • Action Editor
        • Shape Key Editor
        • Grease Pencil (Grease Pencil)
        • Mask (Masker)
      • Sidebar (Zijbalk)
    • Timeline (Tijdlijn)
    • Graph Editor
      • Introductie
      • Channels (Kanalen)
        • Introductie
        • Editing (Bewerken)
      • F-Curves (F-Curves)
        • Introductie
        • Editing (Bewerken)
        • Properties (Eigenschappen)
        • F-Curve Modifiers
    • Drivers Editor (Aandrijvers Editor)
    • Nonlinear Animation (Nonlineaire Animatie)
      • Introductie
      • Tracks
      • Strips
      • Editing (Bewerken)
        • Track (Volgen)
        • Strip
      • Sidebar (Zijbalk)
    • Text Editor (Texteditor)
    • Python Console
    • Info Editor
    • Outliner (Uitlijner)
      • Introductie
      • Interface (Interactievlak)
      • Selecting (Selecteren)
      • Editing (Bewerken)
      • Usage (Gebruik)
    • Properties Editor
    • File Browser (Bestandsbrowser)
    • Asset Browser
    • Spreadsheet (Rekenblad)
    • Preferences (Voorkeuren)
      • Introductie
      • Interface (Interactievlak)
      • Viewport
      • Lights (Lichten)
      • Editing (Bewerken)
      • Animation (Animatie)
      • Get Extensions (Verkrijg Extensies)
      • Add-ons (Add-ons)
      • Themes (Thema’s)
      • Asset Libraries
      • Input (Invoer)
      • Navigation (Navigatie)
      • Keymap (Toetsindeling)
      • System (Systeem)
      • Opslaan & Openen
      • Bestandspaden
      • Developer Tools
      • Experimental (Experimenteel)
  • Scenes & Objecten
    • Scènes
      • Introductie
      • Scene Properties (Scène Eigenschappen)
    • Objects (Objecten)
      • Introductie
      • Object Types (Objecttypen)
      • Object Origin (Object Middelpunt)
      • Selecting (Selecteren)
      • Editing (Bewerken)
        • Transform (Transformeren)
          • Introductie
          • Transform Control
            • Numeric Input
            • Axis Locking (Asvergrendeling)
            • Precision (Precisie)
          • Move (Verplaatsen)
          • Rotate (Roteren)
          • Schaal (Scale)
          • Move/Scale Texture Space
          • Align to Transform Orientation (Uitlijnen naar Transformatieoriëntatie)
          • Randomize (Maak Willekeurig)
          • Align Objects (Objecten Uitlijnen)
        • Mirror (Spiegel)
        • Clear (Wissen)
        • Apply (Toepassen)
        • Snap (Snap-functie)
        • Duplicate (Dupliceren)
        • Duplicate Linked (Dupliceer Gekoppelde)
        • Join (Samenvoegen)
        • Asset (Hulpmiddel)
        • Parenting Objects (Ouderschap Objecten)
        • Modifiers
        • Constraints
        • Track (Volgen)
        • Relations (Relaties)
          • Make Single User (Maak Enkele Gebruiker)
        • Link/Transfer Data (Data Koppelen/Overdragen)
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Shading (Schaduwwerking)
        • Rigid Body (Rigide Lichaam)
        • Convert (Converteren)
        • Show/Hide (Toon/Verberg)
        • Clean Up (Opschonen)
        • Delete (Verwijderen)
      • Object Properties
        • Transform (Transformeren)
        • Relations (Relaties)
        • Collections (Collecties)
          • Introductie
          • Collections (Collecties)
        • Instancing (Instantiëren)
          • Vertices (Hoekpunten)
          • Faces (Vlakken)
          • Collection (Collectie)
        • Visibility (Zichtbaarheid)
        • Viewport Display
        • Line Art (Lijnkunst)
      • Tools (Gereedschappen)
        • Toolbar (Werkbalk)
        • Tool Settings (Tool Instellingen)
        • Scale Cage (Schaalkooi)
    • Collections (Collecties)
      • Introductie
      • Collections (Collecties)
  • Modeling
    • Introductie
    • Meshes
      • Introductie
      • Structuur
      • Primitives (Primitieven)
        • Mesh Plane (Meshvlak)
      • Tools (Gereedschappen)
        • Toolbar (Werkbalk)
        • Tool Settings (Tool Instellingen)
        • Extrude Region (Extrudeer Regio)
        • Extrude Manifold (Extrudeer Manifold)
        • Extrude to Cursor (Extrudeer naar Cursor)
        • Loop Cut (Lus Snede)
        • Poly Build (Poly Bouwen)
        • Spin (Draaien)
      • Selecting (Selecteren)
        • Introductie
        • Select Mirror
        • Select Random (Selecteer Willekeurig)
        • Checker Deselect (Patroon Deselecteren)
        • Select More/Less (Selecteer Meer/Minder)
        • Select Similar (Selecteer Vergelijkbaar)
        • Select All by Trait (Alles Selecteren op Eigenschap)
        • Select Linked (Selecteer Gekoppeld)
        • Select Loops (Lussen Selecteren)
        • Select Sharp Edges (Selecteer Sherpe Randen)
        • Side of Active (Actieve Zijde)
        • By Attribute (Op Attribuut)
      • Editing (Bewerken)
        • Introductie
        • Mesh Operators (Mesh Operatoren)
          • Transformation
            • Move, Rotate, Scale (Verplaats, Roteer, Schaal)
            • To Sphere (Naar Bol)
            • Shear (Schuiven)
            • Bend (Buigen)
            • Push/Pull (Duw/Trek)
            • To Circle
            • Flatten (Plat maken)
            • Shrink/Flatten (Krimp/Platmaken)
            • Skin Resize (Huid Herschaald)
            • Warp (Vervormen)
            • Randomize (Maak Willekeurig)
          • Mirror (Spiegel)
          • Duplicate (Dupliceren)
          • Extrude (Extruderen)
          • Merge (Samenvoegen)
          • Split (Opsplitsen)
          • Separate (Afzonderen)
          • Bisect (Halveren)
          • Knife Project (Mesprojectie)
          • Knife Topology Tool (Mes Topologie Tool)
          • Convex Hull (Convexe Mantel)
          • Symmetrize (Symmetriseren)
          • Snap to Symmetry (Magnetisch Uitlijnen aan Symmetrie)
          • Normals (Normals)
          • Shading (Schaduwwerking)
          • Weights
          • Set Attribute (Attribuut Instellen)
          • Sort Elements (Sorteer Elementen)
          • Clean Up (Opschonen)
          • Deleting & Dissolving (Verwijderen & Oplossen)
        • Vertex Operators (Hoekpunt Operatoren)
          • Extrude Vertices (Hoekpunten Extruderen)
          • Extrudeer naar Cursor of Toevoegen
          • Bevel (Afschuining)
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Smooth Vertices (Laplacian)
          • Vertex Crease
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups (Hoekpuntgroepen)
          • Hooks
          • Make Vertex Parent (Maak Hoekpunt Ouderrelatie)
        • Edge Operators (Randoperatoren)
          • Extrude Edges (Randen Extruderen)
          • Bevel (Afschuining)
          • Bridge Edge Loops (Randlussen Overbruggen)
          • Screw (Schroeven)
          • Subdivide
          • Subdivide Edge-Ring (Rand-ring Onderverdelen)
          • Un-Subdivide (Niet-onderverdelen)
          • Rotate Edge (Roteer Rand)
          • Edge Slide (Rand Verschuiven)
          • Loop Cut and Slide (Lussnede en Verschuiven)
          • Offset Edge Slide
          • Edge Data (Randdata)
        • Face Operators (Vlakoperatoren)
          • Extrude Face (Vlakken Extruderen)
          • Extrude Faces Along Normals (Vlakken Langs Normalen Extruderen)
          • Extrude Individual Faces (Individuele Vlakken Extruderen)
          • Inset Faces (Vlakken Inzetten)
          • Poke Faces (Vlakken Porren)
          • Triangulate Faces (Vlakken Trianguleren)
          • Triangles to Quads (Driehoekken naar Vierkanten)
          • Solidify Faces (Vlakken Verdikken)
          • Wireframe (Draadmodel)
          • Fill (Vullen)
          • Grid Fill (Rastervulling)
          • Beautify Faces (Vlakken Verfraaien)
          • Intersect (Mes)
          • Intersect (Boolean)
          • Weld Edges into Faces (Randen in Vlakken Lassen)
          • Shade Smooth & Flat (Schaduwwerking Glad & Vlak)
          • Face Data (Vlakdata)
        • UV Operators (UV Operatoren)
      • Properties (Eigenschappen)
        • Object Data
        • Vertex Groups (Hoekpuntgroepen)
          • Introductie
          • Vertex Groups Panel (Hoekpuntgroepen Paneel)
          • Een vertexgroep toewijzen
          • Vertex Weights (Vertex Gewichtswaarde)
        • Geometry Data (Geometrie Data)
      • UVs
        • UV’s en Textuurruimte
        • Uitpakken
          • Introductie
          • Seams (Naden)
        • Tools (Gereedschappen)
          • Toolbar (Werkbalk)
          • Rip Region
          • Grab (Grijpen)
          • Relax
          • Pinch (Knijpen)
        • Editing (Bewerken)
        • Workflows
          • Layout Workflow
          • UDIMs
        • UV-maps Gebruiken
      • Mesh Analysis (Mesh Analyse)
      • Remeshing
    • Curves (Lijnen)
      • Introductie
      • Structuur
      • Primitives (Primitieven)
      • Tools (Gereedschappen)
        • Toolbar (Werkbalk)
        • Draw
        • Curve Pen
      • Selecting (Selecteren)
      • Editing (Bewerken)
        • Transform Panel (Transformpaneel)
        • Curve (Curve)
        • Control Points (Controlepunten)
        • Segments (Segmenten)
        • Other
      • Properties (Eigenschappen)
        • Shape
        • Geometry (Geometrie)
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)
      • Structuur
      • Primitives (Primitieven)
      • Tools (Gereedschappen)
        • Toolbar (Werkbalk)
        • Draw
        • Curve Pen
      • Selecting (Selecteren)
      • Editing (Bewerken)
        • Curves (Lijnen)
        • Control Points (Controlepunten)
        • Segments (Segmenten)
      • Properties (Eigenschappen)
      • Curve Display
    • Surfaces (Oppervlakten)
      • Introductie
      • Toolbar (Werkbalk)
      • Structuur
      • Primitives (Primitieven)
      • Selecting (Selecteren)
      • Editing (Bewerken)
        • Surface (Oppervlakte)
        • Control Points (Controlepunten)
        • Segments (Segmenten)
      • Properties (Eigenschappen)
        • Shape
        • Transform Panel (Transformpaneel)
        • Active Spline
    • Metaball
      • Introductie
      • Toolbar (Werkbalk)
      • Structuur
      • Primitives (Primitieven)
      • Editing (Bewerken)
      • Properties (Eigenschappen)
    • Text (Tekst)
      • Introductie
      • Selecting (Selecteren)
      • Editing (Bewerken)
      • Properties (Eigenschappen)
    • Point Cloud
      • Tools (Gereedschappen)
      • Selecting (Selecteren)
      • Editing (Bewerken)
      • Properties (Eigenschappen)
    • Volumes
      • Introductie
      • Properties (Eigenschappen)
    • Empties
    • Modifiers
      • Introductie
      • Common Modifier Options
      • Edit (Bewerken)
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • Generate
        • Array Modifier
        • Array (Legacy) Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Curve to Tube Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Scatter on Surface Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • Normals (Normals)
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • Physics (Fysica)
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
      • Geometry Nodes Modifier
    • Geometry Nodes
      • Introductie
      • Inspection
      • Attributes (Attributen)
      • Invoervelden
      • Instances
      • Baking (Bakken)
      • Node-Based Tools
      • Gizmos
      • Performance (Presetaties)
      • Input Nodes (Input Nodes)
        • Constant (Constante)
          • Boolean Node
          • Collection Node
          • Color Node
          • Font Node
          • Image Node (Afbeeldingnode)
          • Integer Node
          • Material Node
          • Menu Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • Import (Importeren)
          • CSV (.csv)
          • Wavefront (.obj)
          • Stanford PLY (.ply)
          • STL (.stl)
          • Text (.txt)
          • OpenVDB (.vdb)
        • Scene (Scene)
          • 3D Cursor Node
          • Active Camera Node
          • Bone Info Node
          • Camera Info Node
          • Collection Children Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Output Nodes (Output Nodes)
        • Enable Output Node
        • Warning Node
        • Viewer Node (Weergave Node)
      • Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Rename Attribute Node
        • Store Named Attribute Node
      • Geometry Nodes
        • Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • Sample (Monster)
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Material Nodes
          • Replace Material Node
          • Material Index Node
          • Material Selection Node
          • Set Material Node
          • Set Material Index Node
        • Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
          • Displace Geometry Node
          • Smooth Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
        • Geometry Input Node
        • Selection Nodes
          • Box Selection Node
          • Normal Selection Node
          • Sphere Selection Node
      • Curve Nodes
        • Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • Sample (Monster)
          • Sample Curve Node
        • Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set NURBS Order Node
          • Set NURBS Weight Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Interpolate Curves Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • Primitives (Primitieven)
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • Topology (Topologie)
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil Nodes
        • Read
          • Named Layer Selection Node
        • Write
          • Set Grease Pencil Color Node
          • Set Grease Pencil Depth Node
          • Set Grease Pencil Softness Node
        • Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Bounds Node
        • Instance Reference Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
        • Instance on Elements Node
        • Randomize Transforms Node
      • Mesh Nodes
        • Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
          • Edge Length Node
          • Face Corner Angle Node
          • Is Edge Boundary Node
          • Is Edge Loose Node
          • Is Edge Manifold Node
          • Is UV Split Node
        • Sample (Monster)
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • Write
          • Set Face Set Node
          • Set Mesh Normal Node
          • Set Shade Smooth Node
        • Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Bevel Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Density Grid Node
          • Mesh to Points Node
          • Mesh to SDF Grid Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • Primitives (Primitieven)
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • Topology (Topologie)
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UV (UV)
          • Pack UV Islands Node
          • UV Tangent Node
          • UV Unwrap Node
      • Point Nodes
        • Distribute Points in Volume
        • Distribute Points in Grid
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to SDF Grid
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume Nodes
        • Read
          • Get Named Grid Node
          • Grid Info Node
          • Voxel Index Node
        • Sample (Monster)
          • Sample Grid Node
          • Sample Grid Index Node
          • Advect Grid Node
          • Grid Curl Node
          • Grid Divergence Node
          • Grid Gradient Node
          • Grid Laplacian Node
        • Write
          • Set Grid Background Node
          • Set Grid Transform Node
          • Store Named Grid Node
        • Operations
          • Grid to Mesh Node
          • Grid to Points Node
          • Volume to Mesh Node
          • SDF Grid Boolean Node
          • SDF Fillet Node
          • SDF Grid Laplacian Node
          • SDF Grid Mean Node
          • SDF Grid Mean Curvature Node
          • SDF Grid Median Node
          • SDF Grid Offset Node
          • Field to Grid Node
          • Clip Grid Node
          • Grid Dilate & Erode Node
          • Grid Mean Node
          • Grid Median Node
          • Prune Grid Node
          • Voxelize Grid Node
        • Primitives (Primitieven)
          • Cube Grid Topology Node
          • Volume Cube Node
      • Simulation Zone
      • Color Utility Nodes
        • Blackbody Node
        • Gamma Node
        • Color Ramp Node
        • RGB Curves Node
        • Combine Color Node
        • Mix Color Node
        • Separate Color Node
      • Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities Nodes
        • Math
          • Bit Math Node
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • Text (Tekst)
          • Format String Node
          • Join Strings Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Split String Node
          • Trim String Node
          • Find in String Node
          • String Length Node
          • String to Curves Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • Vector (Vector)
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Bundle
          • Combine Bundle Node
          • Separate Bundle Node
          • Get Bundle Item Node
          • Store Bundle Item Node
          • Join Bundle Node
        • Closure
          • Closure
          • Evaluate Closure
        • Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
          • Field Average Node
          • Field Min & Max Node
          • Field Variance Node
        • List (Lijst)
          • Closure to List Node
          • Field to List Node
          • Filter List Node
          • Get List Item Node
          • List Length Node
        • Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Matrix SVD Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotation (Rotatie)
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Roteer Rotatie Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • Sound (Geluid)
          • Sample Sound Frequencies Node
        • Implicit Conversion
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
        • Random Rotation Node
        • Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
      • Group (Groep)
      • Generate Nodes
        • Array Node
        • Curve to Tube Node
        • Scatter on Surface Node
      • Hair Nodes
        • Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • Guides (Referentielijnen)
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • Write
          • Set Hair Curve Profile
      • Normals Nodes
        • Smooth By Angle Node Group
    • Transform (Transformeren)
      • Introductie
      • Transform Modal Map
  • Sculpting en Painting
    • Introductie
    • Brushes
      • Introductie
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff (Verloop)
      • Cursor (Cursor)
    • Selection & Visibility
    • Navigating in Paint Modes
    • Sculpting
      • Introductie
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • Brushes
        • Brush Types
          • Draw
          • Draw Sharp
          • Clay
          • Clay Strips
          • Clay Thumb
          • Layer
          • Inflate
          • Blob
          • Crease (Vouw)
          • Smooth (Glad maken)
          • Plane
          • Scrape Multiplane
          • Pinch (Knijpen)
          • Grab (Grijpen)
          • Elastic Deform
          • Snake Hook
          • Thumb
          • Pose (Pose)
          • Nudge
          • Rotate (Roteren)
          • Relax Slide
          • Boundary
          • Scene Project
          • Cloth
          • Density (Dichtheid)
          • Mask (Masker)
          • Draw Face Sets
          • Erase Multires Displacement
          • Smear Multires Displacement
          • Paint (Schilderen)
          • Smear
          • Blur (Vervaging)
        • Brush Assets
      • Toolbar (Werkbalk)
      • Tools (Gereedschappen)
        • Brush
        • Add Object Tools
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms (Transformeert)
      • Tool Settings (Tool Instellingen)
        • Brushes
          • Introductie
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Brush Settings
          • Brush Settings
          • Texture (Textuur)
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Dyntopo
        • Remesh
        • Symmetry (Symmetrie)
        • Options (Opties)
      • Controls (Besturing)
      • Editing (Bewerken)
        • Sculpt
        • Mask (Masker)
        • Face Sets (Vlaksets)
        • Expand
    • Texture Paint
      • Introductie
      • Brushes
      • Tool Settings (Tool Instellingen)
        • Texture Slots
        • Brushes
          • Introductie
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Brush Settings
          • Texture (Textuur)
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Mask (Masker)
        • Symmetry (Symmetrie)
        • Options (Opties)
        • Tiling
      • Editing (Bewerken)
    • Vertex Paint
      • Introductie
      • Brushes
      • Vertex Paint Tools
      • Tool Settings (Tool Instellingen)
        • Brushes
          • Introductie
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Brush Settings
          • Texture (Textuur)
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Symmetry (Symmetrie)
      • Editing (Bewerken)
    • Weight Paint
      • Introductie
      • Brushes
      • Weight Paint Tools
      • Tool Settings (Tool Instellingen)
        • Brushes
          • Introductie
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Brush Settings
          • Stroke
          • Falloff (Verloop)
          • Cursor (Cursor)
        • Symmetry (Symmetrie)
        • Options (Opties)
      • Using Vertex Groups
      • Editing (Bewerken)
    • Curves Sculpting
      • Introductie
      • Brushes
        • Selection Paint
        • Add Curves
        • Delete Curves
        • Density Brush
        • Comb Curves
        • Snake Hook Curves
        • Grow / Shrink Curves
        • Pinch Curves
        • Puff Curves
        • Smooth Curves
        • Slide Curves
      • Common Settings
  • Grease Pencil (Grease Pencil)
    • Introductie
    • Structuur
    • Primitives (Primitieven)
    • Properties (Eigenschappen)
      • Object Properties
      • Data Properties
        • Layers (Lagen)
        • Onion Skinning
        • Settings (Instellingen)
      • Curve Data
    • Modifiers
      • Introductie
      • Generate
        • Array Modifier
        • Build Modifier
        • Dot Dash Modifier
        • Envelope Modifier
        • Length Modifier
        • Line Art Modifier
        • Mirror Modifier
        • Multiple Strokes
        • Outline Modifier
        • Simplify Modifier
        • Subdivide Modifier
      • Deform
        • Armature Modifier
        • Hook Modifier
        • Lattice Modifier
        • Noise Modifier (Ruis Modifier)
        • Offset Modifier
        • Shrinkwrap Modifier
        • Smooth Modifier
        • Thickness Modifier
      • Color (Kleur)
        • Hue/Saturation Modifier
        • Opacity Modifier
        • Tint Modifier
      • Edit (Bewerken)
        • Texture Mapping Modifier
        • Time Offset Modifier
        • Vertex Weight Angle Modifier
        • Vertex Weight Proximity Modifier
    • Visual Effects
      • Introductie
      • Blur Visual Effect
      • Colorize Visual Effect
      • Flip Visual Effect
      • Glow Visual Effect
      • Pixelate Visual Effect
      • Rim Visual Effect
      • Shadow Visual Effect
      • Swirl Visual Effect
      • Wave Distortion Visual Effect
    • Materials
      • Properties (Eigenschappen)
    • Multiframe
    • Animation (Animatie)
      • Introductie
      • Interpolation (Interpolatie)
      • Animation Tools
    • Object Modes (Object Modi)
      • Draw Mode
        • Introductie
        • Brushes
          • Draw Brushes
          • Tint Brush
        • Drawing Tools
        • Tools (Gereedschappen)
          • Brush Tool
          • Erase Tool
          • Fill Tool
          • Trim Tool
          • Eyedropper (Pipet)
          • Line Tool
          • Polyline Tool
          • Arc Tool
          • Curve Tool
          • Box Tool
          • Circle Tool
          • Interpolate (Interpolatie)
        • Tools Settings
          • Brush Asset
          • Brush Settings
          • Color (Kleur)
        • Stroke Placement
        • Drawing Plane
        • Drawing Operations
      • Sculpt Mode (Sculptuurmodus)
        • Introductie
        • Sculpting Brushes
        • Sculpting Tools
        • Brush Settings
      • Edit Mode (Bewerkingsmodus)
        • Introductie
        • Selecting (Selecteren)
        • Tools (Gereedschappen)
          • Editing Tools
          • Pen
        • Grease Pencil Menu
        • Stroke Menu
        • Point Menu
      • Vertex Paint Mode
        • Introductie
        • Vertex Paint Brushes
        • Vertex Paint Tools
        • Brush Settings
        • Editing (Bewerken)
      • Weight Paint Mode
        • Introductie
        • Weight Paint Brushes
        • Weight Paint Tools
        • Tool Settings (Tool Instellingen)
          • Brush Settings
          • Options (Opties)
        • Weights Menu
      • Object Mode (Objectmodus)
        • Trace Image to Grease Pencil (Traceer Afbeelding naar Grease Pencil)
  • Animatie & Rigging
    • Introductie
    • Animation Editors
    • Keyframes (Keyframes)
      • Introductie
      • Editing (Bewerken)
      • Keying Sets
    • Armatures
      • Introductie
      • Bones (Botten)
        • Introductie
        • Adding Bones
        • Structuur
        • Tools (Gereedschappen)
          • Toolbar (Werkbalk)
          • Tool Settings (Tool Instellingen)
        • Selecting (Selecteren)
        • Bone Collections
        • Editing (Bewerken)
          • Introductie
          • Transform (Transformeren)
          • Bone Roll
          • Extrude (Extruderen)
          • Duplicate (Dupliceren)
          • Duplicate and Rename
          • Fill Between Joints
          • Split (Opsplitsen)
          • Separate Bones
          • Subdivide
          • Switch Direction
          • Symmetrize (Symmetriseren)
          • Naming
          • Parenting
          • Properties (Eigenschappen)
          • Delete (Verwijderen)
        • Properties (Eigenschappen)
          • Transform (Transformeren)
          • Bendy Bones
          • Relations (Relaties)
          • Inverse Kinematics
          • Deform
          • Viewport Display
          • Custom Properties (Aangepaste Eigenschappen)
      • Properties (Eigenschappen)
        • Introductie
        • Bone Collections
        • Selection Sets
        • Viewport Display
      • Structuur
      • Skinning
        • Introductie
        • Armature Deform Parent
      • Posing
        • Introductie
        • Selecting (Selecteren)
        • Editing (Bewerken)
          • Introductie
          • Clear Transform
          • Apply (Toepassen)
          • Propagate
          • Copy/Paste Pose
          • Pose Library
          • Add IK to Bone
          • Remove IK
          • Flip Quats
          • Show/Hide (Toon/Verberg)
        • Tool Settings (Tool Instellingen)
        • Bone Constraints
          • Introductie
          • Inverse Kinematics
          • Spline IK
    • Lattice
    • Constraints
      • Introductie
      • Interface (Interactievlak)
        • Header (Hoofdbalk)
        • Common
        • Stack
      • Motion Tracking (Bewegingsregistratie)
        • Camera Solver Constraint
        • Follow Track Constraint
        • Object Solver Constraint
      • Transform (Transformeren)
        • Copy Location Constraint
        • Copy Rotation Constraint
        • Copy Scale Constraint
        • Copy Transforms Constraint
        • Limit Distance Constraint
        • Limit Location Constraint
        • Limit Rotation Constraint
        • Limit Scale Constraint
        • Maintain Volume Constraint
        • Transformation Constraint
        • Transform Cache Constraint
      • Tracking
        • Clamp To Constraint
        • Damped Track Constraint
        • Inverse Kinematics Constraint
        • Locked Track Constraint
        • Spline IK Constraint
        • Stretch To Constraint
        • Track To Constraint
      • Relationship
        • Action Constraint
        • Armature Constraint
        • Child Of Constraint
        • Floor Constraint
        • Follow Path Constraint
        • Geometry Attribute Constraint
        • Pivot Constraint
        • Shrinkwrap Constraint
    • Actions
    • Drivers (Drivers)
      • Introductie
      • Usage (Gebruik)
      • Drivers Panel
      • Workflow & Examples
      • Probleemoplossing
    • Markers (Markeringen)
    • Shape Keys
      • Introductie
      • Shape Keys Panel
      • Workflow
    • Motion Paths (Bewegingspaden)
    • In-Betweens
  • Physics (Fysica)
    • Introductie
    • Rigid Body (Rigide Lichaam)
      • Introductie
      • Rigid Body Properties
        • Settings (Instellingen)
        • Collisions
        • Dynamics
      • Rigid Body World
      • Rigid Body Constraints
        • Introductie
        • Types (Types)
          • Fixed Constraint
          • Point Constraint
          • Hinge Constraint
          • Slider Constraint
          • Piston Constraint
          • Generic Constraint
          • Generic Spring Constraint
          • Motor Constraint
      • Tips
    • Cloth
      • Introductie
      • Settings (Instellingen)
        • Physical Properties
        • Cache (Opbergplaats)
        • Shape
        • Collisions
        • Property Weights
        • Field Weights
      • Examples (Voorbeelden)
    • Soft Body
      • Introductie
      • Settings (Instellingen)
        • Object (Object)
        • Simulation (Simulatie)
        • Cache (Opbergplaats)
        • Goal
        • Edges (Randen)
        • Self Collision
        • Solver (Oplosser)
      • Forces
        • Exterior
        • Interior
      • Collision
      • Examples (Voorbeelden)
    • Fluid
      • Introductie
      • Type (Type)
        • Domain (Domein)
          • Settings (Instellingen)
          • Gas Settings
            • Adaptive Domain
            • Noise
            • Viewport Display
          • Liquid Settings
            • Diffusion
            • Particles
            • Mesh (Mesh)
          • Guides (Referentielijnen)
          • Collections (Collecties)
          • Cache (Opbergplaats)
          • Field Weights
        • Flow
        • Effector
      • Materials
    • Particle System (Deeltjes Systeem)
      • Introductie
      • Particle System Panel
      • Emitter
        • Emission (Emissie)
        • Cache (Opbergplaats)
        • Velocity
        • Rotation (Rotatie)
        • Physics (Fysica)
          • Introductie
          • Newtonian
          • Keyed
          • Boids
          • Fluid
        • Render (Render)
        • Viewport Display
        • Children (Kinderen)
        • Force Fields
        • Vertex Groups (Hoekpuntgroepen)
      • Hair
        • Introductie
        • Emission (Emissie)
        • Hair Dynamics
        • Render (Render)
        • Shape
        • Children (Kinderen)
        • Viewport Display
      • Texture Influence
      • Particle Edit Mode
    • Dynamic Paint
      • Introductie
      • Brush
      • Canvas
    • Forces
      • Gravity (Zwaartekracht)
      • Force Fields
        • Introductie
        • Force Fields Types
          • Boid
          • Charge
          • Curve Guide
          • Drag (Slepen)
          • Fluid Flow
          • Force
          • Harmonic
          • Lennard-Jones
          • Magnetic
          • Texture (Textuur)
          • Turbulence
          • Vortex
          • Wind
    • Collision
    • Baking Physics Simulations
    • Simulation Nodes
  • Rendering (Beeldberekening)
    • Introductie
    • Render Engines
      • EEVEE
        • Render Settings
          • Sampling (Bemonstering)
          • Light Paths
          • Raytracing
          • Volumes
          • Curves (Lijnen)
          • Depth of Field (Scherptediepte)
          • Motion Blur
          • Film
          • Performance (Presetaties)
          • Grease Pencil (Grease Pencil)
        • Scene Settings
        • World Settings
        • Object Settings
          • Object Properties
        • Materials
        • Light Settings
        • Light Probes
          • Sphere
          • Plane
          • Volume
        • Limitations
          • Limitations
          • Supported Nodes
      • Cycles
        • Render Settings
          • Sampling (Bemonstering)
          • Light Paths
          • Volumes
          • Subdivision
          • Curves (Lijnen)
          • Simplify
          • Motion Blur
          • Film
          • Performance (Presetaties)
          • Grease Pencil (Grease Pencil)
        • World Settings
        • Object Settings
          • Object (Object)
          • Cameras
        • Material Settings
        • Light Settings
        • GPU Rendering
        • Render Baking
        • Optimizing Renders
          • Reducing Noise
          • Shader Nodes
        • Open Shading Language
        • Custom Camera
      • Workbench
        • Performance (Presetaties)
        • Sampling (Bemonstering)
        • Lighting (Belichting)
        • Object Color
        • Options (Opties)
        • Grease Pencil (Grease Pencil)
        • Viewport Display
    • Cameras
    • Lights (Lichten)
      • Light Objects
      • Light Linking
      • World Environment
    • Materials
      • Introductie
      • Components
        • Surfaces (Oppervlakten)
        • Volumes
        • Displacement
      • Assignment
      • Preview (Voorvertoning)
      • Settings (Instellingen)
      • Line Art (Lijnkunst)
      • Legacy Textures
        • Introductie
        • Colors
        • Legacy Texture Types
          • Blend (Vermengen)
          • Clouds
          • Distorted Noise
          • Image or Movie
          • Magic
          • Marble
          • Musgrave
          • Noise
          • Stucci
          • Voronoi
          • Wood
    • Shader Nodes
      • Introductie
      • Input (Invoer)
        • Constant (Constante)
          • Boolean Node
          • Color Node
          • Integer Node
          • Menu Node
          • Value Node
          • Vector Node
        • Ambient Occlusion Node
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • Raycast Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • Output
        • AOV Output Node
        • Material Output Node
        • Light Output Node
        • World Output Node
      • Shader
        • Add Shader
        • Background (Achtergrond)
        • Diffuse BSDF
        • Emission (Emissie)
        • Glass BSDF
        • Glossy BSDF
        • Hair BSDF
        • Holdout (Uitval)
        • Mix Shader
        • Metallic BSDF
        • Principled BSDF
        • Principled Hair BSDF
        • Principled Volume
        • Ray Portal BSDF
        • Refraction BSDF
        • Specular BSDF
        • Subsurface Scattering
        • Toon BSDF
        • Translucent BSDF
        • Transparent BSDF
        • Sheen BSDF
        • Volume Absorption
        • Volume Scatter
        • Volume Coefficients
      • Displacement
        • Bump Node
        • Displacement Node
        • Normal Map Node
        • Vector Displacement Node
      • Texture (Textuur)
        • Brick Texture Node
        • Checker Texture Node
        • Environment Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • IES Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Noise Texture Node
        • Sky Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Color (Kleur)
        • Blackbody Node
        • Brightness/Contrast Node
        • Color Ramp Node
        • Gamma Node
        • Hue/Saturation/Value Node
        • Invert Color Node
        • Light Falloff Node
        • Mix Color Node
        • RGB Curves Node
        • Wavelength Node
        • Combine Color Node
        • Separate Color Node
        • RGB to BW Node
        • Shader To RGB Node
      • Utilities
        • Math Nodes
          • Clamp Node
          • Float Curve
          • Map Range Node
          • Math Node
          • Mix Node
        • Vector Nodes
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
          • Mapping Node
          • Normal Node
          • Vector Curves Node
          • Radial Tiling Node
          • Vector Math Node
          • Vector Rotate Node
          • Vector Transform Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Repeat Zone
        • Implicit Conversion
        • Closure
        • Evaluate Closure
        • Combine Bundle Node
        • Separate Bundle Node
        • Join Bundle Node
        • Menu Switch Node
        • Script Node
      • Group (Groep)
    • Color Management
      • Color Spaces
      • Displays and Views
      • OpenColorIO
      • System Configuration
    • Freestyle
      • Introductie
      • Render Properties
      • View Layer Properties
        • Freestyle
        • Line Set
        • Line Style (Lijnstijl)
          • Strokes
          • Color (Kleur)
          • Alpha (Alfa)
          • Thickness (Dikte)
          • Geometry (Geometrie)
          • Texture (Textuur)
          • Line Style Modifiers
            • Color Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Materiaal
              • Noise
              • Tangent
            • Alpha Modifiers
              • Along Stroke
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Materiaal
              • Noise
              • Tangent
            • Thickness Modifiers
              • Along Stroke
              • Calligraphy
              • Crease Angle
              • Curvature 3D
              • Distance from Camera
              • Distance from Object
              • Materiaal
              • Noise
              • Tangent
            • Geometry Modifiers
              • 2D Offset
              • 2D Transform
              • Backbone Stretcher
              • Bézier Curve
              • Blueprint
              • Guiding Lines
              • Perlin Noise 1D
              • Perlin Noise 2D
              • Polygonization
              • Sampling (Bemonstering)
              • Simplification
              • Sinus Displacement
              • Spatial Noise
              • Tip Remover
      • Material Properties
      • Python Scripting
    • View Layers & Passes
      • Introductie
      • View Layer
      • Passes
      • Filter (Filter)
      • View Layer Override
    • Render Output (Render Uitvoer)
      • Introductie
      • Output Properties
        • Format
        • Frame Range (Framebereik)
        • Stereoscopy
          • Introductie
          • Usage (Gebruik)
        • Output
        • Metadata
        • Post Processing
      • Audio Rendering
        • Introductie
        • Speaker Objects
      • Rendering Animations
      • Animation Player
  • Compositing (Compositing)
    • Introductie
    • Compositing Workspace
    • Sidebar (Zijbalk)
    • Compositor System
    • Using The Compositor
    • Image Kernels
    • Limitations
    • Compositing Nodes
      • Input Nodes (Input Nodes)
        • Constant (Constante)
          • Boolean Node
          • Color Node
          • Font Node
          • Integer Node
          • Integer Vector Node
          • Menu Node
          • Normal Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • Blank Image Node
        • Bokeh Image Node
        • Group Input Node
        • Image Node (Afbeeldingnode)
        • Image Info Node
        • Image Coordinates Node
        • Mask Node
        • Movie Clip Node
        • Sequencer Strip Info Node
        • String to Image Node
        • Scene (Scene)
          • Active Camera Node
          • Camera Info Node
          • Object Info Node
          • Render Layers Node
          • Scene Time Node
          • Time Curve Node
      • Output Nodes (Output Nodes)
        • Enable Output Node
        • Group Output
        • Viewer Node (Weergave Node)
        • File Output Node
      • Color Nodes (Kleurnodes)
        • Adjust
          • Brightness/Contrast Node
          • Color Balance Node
          • Color Correction Node
          • Exposure Node
          • Gamma Node
          • Hue Correct Node
          • Hue/Saturation/Value Node
          • RGB Curves Node
          • Tone Map Node
        • Alpha Convert Node
        • Alpha Over Node
        • Set Alpha Node
        • Combine Color Node
        • Separate Color Node
        • Depth Combine Node
        • Mix Color
        • Blackbody Node
        • Color Ramp Node
        • Convert Colorspace Node
        • Convert to Display Node
        • Invert Color Node
        • RGB to BW Node
      • Creative Nodes
        • Kuwahara Node
        • Pixelate Node
        • Posterize
        • Sepia Node
        • Split Toning Node
        • Tune Image Node
        • Unsharp Mask Node
      • Filter Nodes
        • Blur Filter Nodes
          • Bilateral Blur Node
          • Blur Node
          • Bokeh Blur Node
          • Defocus Node
          • Directional Blur Node
          • Vector Blur Node (Vector Vervaag Node)
        • Anti-Aliasing Node
        • Convolve Node
        • Denoise Node
        • Despeckle Node
        • Dilate/Erode Node
        • Mask To SDF Node
        • Inpaint Node
        • Filter Node
        • Glare Node
      • Keying Nodes
        • Channel Key Node
        • Chroma Key Node
        • Color Key Node
        • Color Spill Node
        • Difference Key Node
        • Distance Key Node
        • Keying Node
        • Keying Screen Node
        • Luminance Key Node
      • Mask Nodes
        • Cryptomatte Node
        • Cryptomatte Node (Legacy)
        • Box Mask Node
        • Ellipse Mask Node
        • Double Edge Mask Node
        • ID Mask Node
      • Tracking Nodes
        • Plane Track Deform Node
        • Stabilize 2D Node
        • Track Position Node
      • Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Magic Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Transform Nodes
        • Rotate Node (Rotatienode)
        • Scale Node (Schaalnode)
        • Transform Node
        • Translate Node (Verplaatsnode)
        • Corner Pin Node
        • Crop Node
        • Displace Node
        • Flip Node
        • Map UV Node
        • Lens Distortion Node
        • Movie Distortion Node
      • Utilities Nodes
        • Math Nodes
          • Clamp Node
          • Float Curve
          • Map Range Node
          • Math Node
          • Mix Node
        • Vector Nodes
          • Combine XYZ Node
          • Separate XYZ Node
          • Mix Vector Node
          • Radial Tiling Node
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine Cylindrical Node
          • Combine Spherical Node
          • Separate Cylindrical Node
          • Separate Spherical Node
        • Matrix Utility Nodes
          • Combine Matrix Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotation Utility Nodes
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Mix Rotation
          • Roteer Rotatie Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • Text Utility Nodes
          • Format String Node
          • Match String Node
          • Replace String Node
          • Slice String Node
          • Trim String Node
          • Find in String Node
          • String Length Node
          • String to Value Node
          • Value to String Node
          • Special Characters Node
        • Levels Node
        • Normalize Node
        • Implicit Conversion
        • Split Node
        • Switch Node
        • Index Switch Node
        • Menu Switch Node
        • Switch View Node
        • Relative To Pixel Node
        • Retime Node
      • Camera & Lens Effects Nodes
        • Chromatic Aberration Node
        • Sensor Noise Node
        • Vignette Node
      • Group (Groep)
      • Layout Nodes
  • Motion Tracking & Masking
    • Movie Clip Data-Blocks
    • Motion Tracking (Bewegingsregistratie)
      • Introductie
      • Clip View
        • Introductie
        • Tracking Marker
        • Toolbar (Werkbalk)
          • Track (Volgen)
          • Solve
        • Selecting (Selecteren)
        • Editing (Bewerken)
          • Clip
          • Track (Volgen)
          • Reconstruction
        • Sidebar (Zijbalk)
          • Track (Volgen)
            • Track (Volgen)
            • Objects Panel
            • Plane Track
            • Camera (Camera)
            • Marker
          • 2D Stabilization
            • Introductie
            • 2D Stabilization Panel
            • Workflow
          • View (Beeld)
      • Graph View
      • Dope Sheet View
    • Masking (maskeren)
      • Introductie
      • S-Curves
      • Selecting (Selecteren)
      • Editing (Bewerken)
      • Sidebar (Zijbalk)
  • Video Editing (Video Bewerking)
    • Sequencer Scene
    • Setting Your Project
      • Video Editing App Template
      • Directory Structure
    • Editing Your Project
      • Montage
        • Strips
          • Introductie
          • Strip Properties
          • Scene Strip
          • Clip Strip
          • Mask Strip
          • Movie Strip
          • Sound Strip
          • Image/Sequence Strip
          • Color Strip
          • Text Strip
          • Adjustment Layer Strip
          • Compositor Strip
          • Effect Strips
            • Multicam Selector Strip
            • Speed Control Strip
            • Glow Strip
            • Gaussian Blur Strip
            • Add Strip
            • Subtract Strip
            • Multiply Strip
            • Alpha Over & Alpha Under Strips
            • Color Mix Strip
          • Transitions
            • Sound Crossfade
            • Cross Strip
            • Gamma Cross Strip
            • Wipe Strip
        • Strip Modifiers
        • Selecting (Selecteren)
        • Editing (Bewerken)
        • Meta Strips (Metastrips)
    • Storyboarding
      • Storyboarding App Template
  • Assets, Bestanden & Data Systeem
    • Introductie
    • Blender File
      • Opening & Saving
      • Compatibility
      • Packed Data
      • Blend-Files Previews
      • Rename (Hernoem)
    • Data-Blocks
    • Custom Properties (Aangepaste Eigenschappen)
    • Bestandspaden
    • Linked Libraries
      • Link & Append
      • Library Overrides (Library Overrides)
    • Asset Libraries
      • Introductie
      • Asset Catalogs
    • Media Formats
      • Supported Image Formats
      • Supported Video & Audio Formats
    • Importing & Exporting Files
      • Alembic
      • Motion Capture (BVH)
      • Universal Scene Description
      • Wavefront OBJ
      • Stanford PLY
      • STL
      • FBX
      • FBX (Legacy)
      • Import SVG as Curves (.svg)
      • Import/Export SVG as Grease Pencil
      • Export Grease Pencil as PDF
  • Add-ons (Add-ons)
    • Node Wrangler
    • Rigify
      • Introductie
      • Basic Usage
      • Bone Positioneringsgids
      • Generated Rig Features
      • Meta-rigs Creëren
      • Rig Types
        • Basic
        • Spines
        • Limbs
        • Faces (Vlakken)
        • Skin
        • Face (Vlak)
      • Feature Sets (Optiepakketten)
    • glTF 2.0
    • Manage UI Translations
    • VR Scène Inspectie
  • Geavanceerd
    • Using Blender From The Command Line
      • Launching from the Command Line
        • Linux
        • macOS
        • Windows
      • Arguments (Argumenten)
      • Extensions Command Line Arguments
      • Renderen vanuit de Terminal
    • Scripting & Extending Blender
      • Introductie
      • Scripting & Security
      • Add-on Tutorial
    • Creating Extensions
      • Getting started
      • Compatible licenses
      • Ondersteunde tags
      • Version Number Guidelines
      • Add-ons (Add-ons)
      • Python Wheels
      • Creating a Repository
        • Static Repository
        • Dynamic Repository
    • Application Templates
    • Keymap Customization
    • Working Limits
    • Operators (Operatoren)
    • Blender’s Directory Layout
    • Deploying Blender in Production
    • Appendices
      • Rotation Modes
  • Probleemoplossing
    • Startup
    • 3D Viewport (3D-Weergave)
    • Graphics Hardware
      • Windows
        • NVIDIA
        • AMD
        • Intel
        • Other GPU
      • Linux
        • NVIDIA
        • AMD
        • Intel
        • Other GPU
      • macOS
        • NVIDIA
        • AMD
        • Intel
        • Other GPU
    • Crashes
    • Netwerk
    • Python Errors
    • Recovering Data
    • Reporting a Bug
  • Begrippenlijst
  • Handleidingsindex

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      • Editing the Manual
      • Pull Requests
    • Aan de slag
    • Guidelines
      • Schrijfstijlgids
      • Markup Style Guide
        • Icons
      • Commit Guidelines
      • Templates
      • Icons
      • Onderhoud
    • Documentation Todo List
    • Documenting New Features and Changes
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  • Translate the User Manual
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Geometry Operation Nodes¶

  • Bake Node
  • Bounding Box Node
  • Convex Hull Node
  • Delete Geometry Node
  • Duplicate Elements Node
  • Merge by Distance Node
  • Split To Instances Node
  • Sort Elements Node
  • Transform Geometry Node

  • Separate Components Node
  • Separate Geometry Node

  • Displace Geometry Node
  • Smooth Geometry Node
Next
Bake Node
Previous
Set Material Index Node
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Last updated on 2026-07-02
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