Poke Faces (Vlakken Porren)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Face ‣ Poke Faces

Splits each selected face into a triangle fan with a newly created vertex in the middle. This new vertex can further be raised or lowered to create a pyramid/cone.

../../../../_images/modeling_meshes_editing_face_poke-faces_before.png

Before poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_after.png

After poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_offset.png

Adding a Poke Offset.

Options (Opties)

Poke Offset (Por Veschuiven)

Distance to move the new center vertex along the face normal.

Offset Relative (Relatieve Verschuiving)

Make the Poke Offset relative to face size. More specifically, this multiplies the offset for each face by the average distance from its center to its corners.

Poke Center (Middelpunt Porren)

How to determine the position of the face center:

Weighted Median (Gewogen Mediaan)

Use the average position of the face corners, weighted by the lengths of those corners’ neighboring edges.

Median (Middelpunt)

Use the average position of the face corners.

Bounds (Grenzen)

Use the center of the bounding box.