Bridge Edge Loops (Randlussen Overbruggen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Edge ‣ Bridge Edge Loops

Deletes any selected faces, then creates new faces between two or more selected edge loops.

Notitie

In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Select Loops (Lussen Selecteren).

Options (Opties)

Connect Loops (Verbind Lussen)
Open Loop (Open Lus)

The last edge loop is not connected back to the first.

Closed Loop (Gesloten Lus)

The last edge loop is connected back to the first.

Loop Pairs (Lusparen)

The first edge loop is connected to the second, the third to the fourth, and so on.

Merge (Samenvoegen)

Instead of creating faces, merges all the edge loops (or each pair of edge loops if Loop Pairs is selected) into a single edge loop.

Merge Factor (Samenvoegingsfactor)

When set to 0, the loops are merged into the first loop. When set to 1, they’re merged into the last. Other values result in interpolation.

Twist (Draaing)

Offsets the choice of target vertex which each source vertex is connected to. This makes the generated tube twist along its axis.

Number of Cuts (Hoeveelheid aan Snedes)

The number of intermediate edge loops to create between each pair of existing edge loops.

Interpolation (Interpolatie)

How to calculate the new edge loops when Number of Cuts is greater than zero.

Lineair

Create the new edge loops in a straight line.

Blend Path

Create the new edge loops along a Bézier spline, disregarding any neighboring surfaces.

Blend Surface

Create the new edge loop vertices along Bézier splines, taking into account the normals of neighboring surfaces.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-before.png

Before bridging

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-linear.png

Lineair

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-path.png

Blend Path

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-surface.png

Blend Surface

Smoothness (Gladheid)

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Profile Factor (Profielfactor)

Strength factor for the Profile Shape. A negative value will shrink each tube segment in the middle, while a positive value will inflate it.

Profile Shape (Profielvorm)

How to vary the thickness of each tube segment from one original edge loop to the next. See the Proportional Editing page for a description of each option.

Examples (Voorbeelden)

Bridging two edge loops with the same number of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-before.png

Invoer.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-after.png

Overbrugging resultaat.

Bridging edge loops with different numbers of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-before.png

Invoer.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-after.png

Overbrugging resultaat.

Cutting holes in surfaces and connecting them:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-before.png

Invoer.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-after.png

Overbrugging resultaat.

Connecting a series of loops in one go:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-before.png

Invoer.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-after.png

Overbrugging resultaat.

Using Blend Surface interpolation to connect textured surfaces:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-before.png

Invoer.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-after.png

Overbrugging resultaat.