Deleting & Dissolving (Verwijderen & Oplossen)

Delete (Verwijderen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete

Shortcut (Sneltoets):

X or Delete

Deletes the selected mesh elements. The following menu items are available:

Vertices (Hoekpunten)

Deletes the selected vertices, as well as any edges and faces they are part of.

Edges (Randen)

Deletes the selected edges, as well as any faces they are part of. Orphaned vertices are deleted too.

Faces (Vlakken)

Deletes the selected faces. Orphaned vertices and edges are deleted too.

Only Edges & Face (Alleen Randen & Vlakken)

Deletes the selected edges and faces, as well as any unselected faces that contain a selected edge. Orphaned vertices are left behind.

Only Faces (Alleen Vlakken)

Deletes the selected faces. Orphaned vertices and edges are left behind.

Dissolve (Oplossen)

Dissolving is different from deleting in that it keeps the surface closed rather than leaving a hole.

Dissolve Vertices (Hoekpunten Oplossen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete ‣ Dissolve Vertices

Shortcut (Sneltoets):

X, Delete, or Ctrl-X

Deletes each selected vertex and joins its surrounding faces into one. (This often results in n-gons.)

If a vertex is part of a wire – that is, a chain of edges that are not part of any face – its surrounding edges are merged instead.

Het paneel Adjust Last Operation (Laatste operatie aanpassen) biedt de volgende opties:

Face Split (Vlakken Splitsing)

Split surrounding faces where possible so that only a triangle in their corner is merged instead of the whole face. This reduces the size of the final “hole-filling” faces and can make them less uneven.

Tear Boundaries (Scheurgrenzen)

Delete faces at the mesh boundary instead of merging them. These faces are always split, even if Face Split is disabled.

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-example-1.png

Original mesh

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-example-2.png

Face Split: Off

Tear Boundaries: Off

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-example-3.png

Face Split: On

Tear Boundaries: Off

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-example-4.png

Face Split: On/Off

Tear Boundaries: On

Dissolve Edges (Randen Oplossen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete ‣ Dissolve Edges

Shortcut (Sneltoets):

X, Delete, or Ctrl-X

Deletes each selected edge and joins its surrounding faces into one. This is only done for edges that have exactly two neighboring faces.

The Adjust Last Operation panel offers the following options:

Dissolve Vertices (Hoekpunten Oplossen)

Also dissolve the vertices of the selected edges, not just the edges themselves.

Angle Threshold

If Dissolve Vertices is enabled, this option allows preserving vertices at corners, only dissolving the ones in flattish areas. Faces are considered to form a corner if the angle between their normals exceeds the Angle Threshold – that is, coplanar faces are considered to have an angle of 0°, not 180°.

Face Split (Vlakken Splitsing)

Split surrounding faces where possible so that only a triangle in their corner is merged instead of the whole face. This reduces the size of the final “hole-filling” faces and can make them less uneven.

Preserve Quads

Prevents vertices from being removed if doing so would break the quad structure when dissolving the edge between two triangles.

Even if Dissolve Vertices is enabled, vertices shared by the two triangles are kept so the resulting geometry remains a quad rather than collapsing into a triangle or n-gon.

This option helps maintain clean quad topology when simplifying meshes or removing unnecessary edges.

Dissolve Faces (Vlakken Oplossen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete ‣ Dissolve Faces

Shortcut (Sneltoets):

X, Delete, Ctrl-X, or F

Merges each patch of connected faces into a single face.

Notitie

The F shortcut is normally used for creating faces, but when run on a selection of existing faces, it dissolves them instead. See Dissolve Existing Faces.

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-faces_before.png

Before dissolving.

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-faces_after.png

After dissolving.

Limited Dissolve (Beperkt Oplossen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete ‣ Limited Dissolve

Shortcut (Sneltoets):

X or Delete

Simplifies the selected geometry by dissolving vertices and edges in flattish areas.

../../../../_images/modeling_meshes_editing_mesh_delete_limited-dissolve-before.png

Orginele mesh.

../../../../_images/modeling_meshes_editing_mesh_delete_limited-dissolve-after.png

Resultaat van Gelimiteerd Oplossen.

Max Angle (Maximale Hoek)

The maximum allowed angle between faces for the surface to be considered flat (and thus eligible for dissolving). Specifically, the angle is measured between face normals, meaning that coplanar faces are considered to have an angle of 0°, not 180°.

All Boundaries (Alle Grenzen)

After dissolving the edges using Max Angle, dissolve all vertices at boundary corners – specifically, vertices that only have two neighboring edges.

Delimit (Beperken)

Prevent merging faces that are discontinuous in some way. It’s possible to activate multiple of these options by clicking them with Shift-LMB.

Normal (Normal):

Don’t merge faces that have opposite orientations.

Materiaal:

Don’t merge faces that have different materials.

Seam (Naad):

Don’t dissolve edges that are marked as UV Seams.

Sharp (Scherp):

Don’t dissolve edges that are marked as Sharp.

UVs:

Don’t merge faces that are disconnected in any UV map.

Collapse Edges & Faces (Los Randen & Vlakken op)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Delete ‣ Collapse Edges & Faces

Shortcut (Sneltoets):

X or Delete

Collapses each patch of connected edges and faces into a single vertex. This is useful for collapsing edge rings, for example.

../../../../_images/modeling_meshes_editing_mesh_delete_collapse-before.png

Selected edge rings.

../../../../_images/modeling_meshes_editing_mesh_delete_collapse-after.png

Edge rings collapsed.

Unlike the Dissolve operators, this operator doesn’t create n-gons and can add new vertices instead of only removing existing ones. In addition, the new vertices automatically receive interpolated UV coordinates, color attributes, etc. This makes it particularly useful for manually removing detail.

Edge Loops (Randlussen)

Reference (Referentie)

Mode (Modus):

Bewerkingsmodus (modi voor selecteren van hoekpunten of randen)

Menu:

Mesh ‣ Delete ‣ Edge Loops

Shortcut (Sneltoets):

X or Delete

Dissolves the selected edge loops. This is essentially the same as Dissolve Edges (Randen Oplossen), except that it selects the surrounding faces afterwards.

../../../../_images/modeling_meshes_editing_mesh_delete_edge-loop-before.png

Geselecteerde randlus.

../../../../_images/modeling_meshes_editing_mesh_delete_edge-loop-after.png

Edge loop dissolved.

Notitie

In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Select Loops (Lussen Selecteren).