Merge (Samenvoegen)

Reference (Referentie)

Mode (Modus):

Edit Mode (Bewerkingsmodus)

Menu:

Mesh ‣ Merge, Context Menu ‣ Merge

Shortcut (Sneltoets):

M

Merges the selected vertices together. The menu has the following options:

At Center (Op het Middelpunt)

Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).

At Cursor (Op de Cursor)

Merge all selected vertices into one vertex placed at the 3D Cursor (3D Cursor).

Collapse (Instorten)

Merge each island of connected vertices into one vertex placed at the average position.

At First (Op de Eerste)

Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.

At Last (Op de Laatste)

Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.

By Distance (Op Afstand)

Merge each cluster of vertices that are closer to each other than a certain distance.

Notitie

At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.

Zie ook

The Weld Modifier merges vertices by distance non-destructively.

Options (Opties)

After merging, the following options are available in the Adjust Last Operation (Laatste operatie aanpassen) panel:

Type (Type)

The type of merge to perform.

UVs

Corrects the UV coordinates to avoid texture distortion.

Merge By Distance instead has the following options:

Merge Distance (Samenvoegafstand)

Hoekpunten die dichter bij elkaar liggen dan deze afstand worden samengevoegd.

Centroid Merge

Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.

Unselected (Ongeselecteerde)

Het samenvoegen van geselecteerde hoekpunten met niet-geselecteerde hoekpunten toestaan.

Sharp Edges (Scherpe Randen)

If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.