Split

Reference

Mode:

Edit Mode

Menu:

Armature ‣ Split

Shortcut:

Y

The Split operator disconnects selected bones from the rest of the armature, creating a new, unconnected bone chain.

This is useful for restructuring rigs, separating limbs, or preparing bone chains to be transformed independently.

Note

This operator only affects bone connectivity; the bones remain within the same armature object. To move the split bone chain to a separate object, use Separate Bones.