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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
    • 3D Viewport
    • Image Editor
      • Introduction
      • Navigating
      • Sidebar
        • Tool
        • Image
          • Image
          • Metadata
        • View Tab
          • Display
          • Annotations
        • Scopes
          • Histogram
          • Waveform
          • Vectorscope
          • Sample Line
          • Scope Samples
      • Overlays
      • Image Settings
      • Editing
    • UV Editor
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

Get Involved

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Blender 3.6 Manual
  • Editors
  • Image Editor
  • Sidebar

Sidebar

Tool

Displays the settings of the active tool.

Image

Image

Tools for working with images, see Image Settings.

Metadata

Lists image metadata.

View Tab

Display

You can set the editors display options in this panel.

../../_images/editors_image_sidebar_panel.png

Display panel.

Aspect Ratio

Display Aspect for this image. Does not affect rendering.

Repeat Image

Duplicate the image until it is repeated to fill the main view.

Annotations

Options for the annotation tool. See Annotations.

Scopes

../../_images/editors_image_sidebar_scopes.png

Scopes in the Image editor.

Histogram

This mode displays a graph showing the distribution of color information in the pixels of the currently displayed image. The X axis represents values of pixel, from 0 to 1 (or 0 to 255), while the Y axis represents the number of pixels in that tonal range. A predominantly dark image would have most of its information toward the left side of the graph.

Use this mode to balance out the tonal range in an image. A well-balanced image should have a nice smooth distribution of color values.

Luma

Shows the luminosity of an image.

RGB

Shows the RGB channels stacked on top of each other.

R/G/B/A

Depending on the channel you choose the scope will show the appropriate channel.

Show Line

Displays lines rather than filled shapes.

Waveform

Waveform Opacity

Opacity of the points.

Waveform Mode
Luma

ToDo.

YCbCr

ToDo.

Parade

The RGB channels are shown side-by-side.

Red Green Blue

Shows the RGB channels overlaid as a “Full color” waveform. It is useful for color grading.

Vectorscope

Vectorscope Opacity

Opacity of the points.

Sample Line

The Sample Line scope is the same as the Histogram but allows you to get the sample data from a line.

Sample Line

Used to draw a line to use to read the sample data from.

Scope Samples

Full Sample

Sample every pixel.

Accuracy

Proportion of original image source pixel lines to sample.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/27/2023.

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