Animation & Rigging¶ Introduction Animation Rigging Keyframes Introduction Editing Keying Sets Armatures Introduction Bones Properties Structure Skinning Posing Lattice Editing Properties Usage Constraints Introduction Interface Constraint Types Actions Action Slots F-Curves & Channels Working With Actions Action Properties Drivers Introduction Usage Drivers Panel Workflow & Examples Troubleshooting Markers Types Visualization Add Marker Selecting Editing Bind Camera to Markers Shape Keys Introduction Shape Keys Panel Workflow Motion Paths Options Example