Relations¶
Reference
- Mode:
Object Mode
- Panel:
- Parent
The object to which the selected object is parented to.
- Parent Type
The type of parenting used. See parenting for information on the different types.
- Use Final Indices Vertex 3 Vertices
Use the final evaluated indices rather than the original mesh indices.
- Camera Parent Lock
When the camera is locked to the view, the root parent is transformed rather than the camera. This is useful for camera rigs where you don’t want to animate the camera directly.
- Parent Vertex/Vertices
Indices of vertices in case of a vertex parenting relation.
- Tracking Axis
Axis that points in the “forward” direction. Applies to Instance Vertices when Align to Vertex Normal is enabled.
- Up Axis
Axis that points in the “upward” direction. Applies to Instance Vertices when Align to Vertex Normal is enabled.
- Pass Index
Defines the index the object will have in the Object Index render pass. See passes and ID mask for more information.
Note
Volume Objects are not supported.