A full HD display or higher is recommended. Multi-monitor setups are supported, and workspaces can be configured to span multiple monitors.
Blender supports various types of input devices:
Keyboard (recommended: keyboard with numeric keypad, English layout works best)
Mouse (recommended: three button mouse with scroll wheel)
NDOF Device (also known as 3D Mouse)
If you do not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility).
Read more about Numpad Emulation in the Preferences.
If you use a keyboard with a non-English keyboard layout, you still may benefit from switching your computer to the UK or US layout as long as you work with Blender.
You can also change the default keymap and default hotkeys from the Preferences, however, this manual assumes you are using the default keymap.
Graphics tablets can be used to provide a more traditional method of controlling the mouse cursor using a pen. This can help provide a more familiar experience for artists who are used to painting and drawing with similar tools, as well as provide additional controls such as pressure sensitivity.
If you are using a graphic tablet instead of a mouse and pressure sensitivity does not work properly, try to place the mouse pointer in the Blender window and then unplug/replug your graphic tablet. This might help.
NDOF (3D Mouse)¶
3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as Fly/Walk modes.
See Input Preference for more information on configuring peripherals.
Head-Mounted Displays (Virtual Reality)¶
HMDs make it possible to place users in an interactive, virtual environment. Attached to the head, they track head movements to project a seemingly surrounding world onto small screens in front of the user’s eyes. If the system works well, they experience the virtual environment as if they were really inside of it.
Virtual reality support in Blender is implemented through the multi-platform OpenXR standard. This standard is new and therefore support for it is still limited.
Requires the Windows 10 May 2019 Update (1903)
Not recommended for general use yet
The following subsections describe how an HMD can be set up for usage with the supported platforms. If this is not done, Blender will report an error when trying to start a virtual reality session.
Windows Mixed Reality¶
To check if a PC meets the requirements to run Windows Mixed Reality, Microsoft offers the Windows Mixed Reality PC Check application.
Make sure the Windows 10 May 2019 Update (1903) is installed.
If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store. On first use it will guide through some setup steps.
Launch the Mixed Reality Portal. Click the menu button
...in the lower left corner. In the menu it opens, select the Set up OpenXR. Windows Mixed Reality is now ready to be used with OpenXR.
For more information, refer to Windows’ Getting Started Guide for Windows Mixed Reality and OpenXR.
Oculus only provides prototype OpenXR support. To use it, Blender has to be started in a special way, as described below.
Download and install the Oculus Rift software.
Start Blender by double clicking the
blender_oculusscript inside the installation directory. It will open a command-line window with further information.
Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.
There are packages available for Debian based distributions. For others it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.