The color picker is a pop-up that lets you define a color value. Holding Ctrl while dragging snaps the hue to make it quick to select primary colors.
- Color Field
Lets you pick the first and second color component. The shape can be changed; see Types.
- Color Slider
The slider with a gradient in the background lets you define the third color component. It can also be controlled with the Wheel.
- Color Model
Selects the Color Model for the number fields below.
RGB, HSV/HSL, Hex
In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected. On the contrary, Hex are automatically Gamma corrected for the sRGB Color Space. For more information, see Color Management.
- Color Values
Blender uses values from 0 to 1 to express colors for RGB and HSV colors.
Hexadecimal (Hex) values are expressed as
RRGGBB. Shorthand hex colors are also supported as
RGB, e.g. dark yellow
FFCC00can be written as
For operations that are capable of using the Alpha Channel, another slider “A” is added.
- Eyedropper (pipette icon)
Samples a color from inside the Blender window using the Eyedropper.
Ctrl-LMB (drag) snaps to hue.
Shift-LMB (drag) precision motion.
Wheel adjust the brightness.
Backspace reset the value.
The default color picker type can be selected in the Preferences, see: Interface.