The Array modifier creates an array of copies of the base object, with each copy being offset from the previous one in any of a number of possible ways.
Useful for creating complex repetitive drawings.
Multiple Array modifiers may be active for an object at the same time (e.g. to create complex three-dimensional constructs).
This documentation refers to the Array Modifier specific to the Grease Pencil object. For uses with other object types refer to the general Array Modifier.
Total number of copies.
- Material Override
Index of the material to use on duplicated strokes (0 use strokes original materials).
- Factor X, Y, Z
Adds a translation equal to the object’s bounding box size along each axis, multiplied by a scaling factor, to the offset. X, Y and Z scaling factors can be specified.
- Factor X, Y, Z
Adds a constant translation component to the duplicate object’s offset. X, Y and Z constant components can be specified.
- Distance X, Y, Z
Adds a transformation taken from an object (relative to the current object) to the offset. It is good practice to use an empty object centered or near to the initial object.
- Offset X, Y, Z
Add random offset values to the copies.
- Rotation X, Y, Z
Add random rotation values to the copies.
- Scale X, Y, Z
Add random scale values to the copies.
- Uniform Scale
Use the same random Seed for each scale axis in the copies for a uniform scale.
Seed used by the pseudo-random number generator.
The Depth Order used in the Grease Pencil object has an influence on the visualization of the strokes when using the Array modifier. See Depth Order for more information.
See Influence Filters.