Factor that scales the thickness of the grid that is currently being displayed.
Interpolation method to use for the visualization of the fluid grid.
Linear interpolation between voxels. Gives good smoothness and speed.
Cubic interpolation between voxels. Gives smoothed high quality interpolation, but is slower.
How to slice the volume for viewport rendering.
Slice the volume parallel to the view plane.
Slice the volume parallel to the major axis.
Slice the whole domain object.
Perform a single slice of the domain object.
Adjust slice direction according to the view direction.
Slice along the X/Y/Z axis.
Position of the slice relative to the length of the respective domain side.
- Slice per Voxel
Determines how many slices per voxel should be generated.
Use a specific color map for the visualization of the simulation field. This comes in handy during debugging or when making more advanced adjustments to the simulation. For instance, if the actual color of a fire simulation is barely visible in the viewport then changing the color profile can help to see the real size of the flame.
The simulation field used in the display options (e.g. density, fuel, heat).
Visualization options for the velocity field.
- Display As
Choose to display the velocity vectors as “Streamlines”.
Choose to display the velocity vectors as “Needles”.
Scale the velocity vectors by this size in the viewport.