The Viewport Display panel is used to enable extra display options for the 3D Viewport.
Displays the name of the object in the 3D Viewport.
Displays an object similar to an empty that shows the object’s axis.
Displays an object’s wireframe on top of the solid display.
- All Edges
Displays all edges for mesh objects.
- Texture Space
Displays the objects Texture Space.
Allows the object to cast shadows in the viewport.
- In Front
Makes the object display in front of others. (Unsupported for instanced objects.)
- Display As
The shading mode to display in the 3D Viewport; this can be useful if you have a high-poly object that is slowing down the viewport.
Allows to specify the object’s color when using the Workbench renderer.
Displays a bounding shape around an object. This can be helpful if you have high-poly objects that slow down the viewport. The shape of the object’s bounds can be calculated with different primitive shapes that might be closer to what the original object looks like.