Performance¶
Reference
- Panel:
- High Quality Normals
Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.
- Anisotropic Filtering
Quality of anisotropic filtering used when sampling textures at oblique viewing angles.
Higher values improve the sharpness of textures viewed at a grazing angle, such as floors, roads, and other surfaces that extend into the distance. Increasing the setting may have a small impact on performance.
- Off:
Turn off anisotropic filtering.
- 2×:
Use 2 samples for anisotropic filtering.
- 4×:
Use 4 samples for anisotropic filtering.
- 8×:
Use 8 samples for anisotropic filtering.
- 16×:
Use 16 samples for anisotropic filtering.