Link Data¶
Reference
- Mode:
Object Mode
- Menu:
- Shortcut:
Ctrl-L
Performs various assignments: adding an object to a scene, giving an object the same data or modifiers as another, and so on.
When you link two objects to the same data, changes made to one will also appear in the other. Should you no longer want this, you can use Making Single User to once again give each object its own data.
- Link Objects to Scene
Adds the selected objects to the specified scene. Objects can exist in multiple scenes at once and have the same position/animation in all of them.
- Link Object Data
Replaces the object data of the selected objects by that of the active object.
- Link Materials
Replaces the materials of the selected objects by those of the active object.
- Link Animation Data
Replaces the actions and tracks of the selected objects by those of the active object.
- Link Collections
Moves the selected objects into the same collections as the active object.
- Link Instance Collection
Replaces the instance collection of the selected objects by that of the active object.
- Link Fonts to Text
Replaces the font of the selected text objects by that of the active text object.
- Copy Modifiers
Replaces the modifiers of the selected objects by those of the active object.
- Copy Grease Pencil Effects
Replaces the visual effects of the selected Grease Pencil objects by those of the active object.
- Copy UV Maps
Replaces the active UV map of each selected mesh object by the active UV map of the active object. If a selected object doesn’t have any UV maps, one is created.
All objects must have matching geometry and face order. You can ensure the latter using Sort Elements, but even then, this operator is really only useful if the destination is a deformed copy of the source. Use Transfer Mesh Data for other cases.
- Transfer Mesh Data
See Transfer Mesh Data.
- Transfer Mesh Data Layout
- Link Receivers to Emitter
Adds the selected objects to the Light Linking collection of the active light object.
- Link Blockers to Emitter
Adds the selected objects to the Shadow Linking collection of the active light object.