Individual Origins#

Reference

Mode:

Object Mode and Edit Mode

Header:

pivot-icon Pivot Point ‣ Individual Origins

Shortcut:

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While the other pivot point modes transform the whole selection around one point, Individual Origins transforms each item around itself.

In Object Mode#

Each object gets transformed around its origin, which is a point that can be chosen freely and doesn’t have to be in the center. In the example below, the orange rectangle has it in a corner instead.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-around-center.png

Rotation around individual origins.#

The images below compare Individual Origins to Median Point.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-rotate.png

Starting situation, rotation around Individual Origins, rotation around Median Point.#

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-scale.png

Starting situation, scaling using Individual Origins, scaling using Median Point.#

In Edit Mode#

Each selected element is transformed around its own centerpoint.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-faces.png

Starting situation, rotation around Individual Origins, rotation around Median Point.#

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_scale-individual-faces.png

Starting situation, scaling using Individual Origins, scaling using Median Point.#

When you transform adjacent faces or edges, they are treated as a single element (meaning they don’t become disconnected).