Tone Map Node

Tone Map Node.

Tone mapping is used to map high dynamic range colors into a more limited dynamic range supported by the display, while preserving the appearance as much as possible.

This is a legacy node. It is recommended to use view transforms in the color management settings instead, and output linear high dynamic range images from the compositor instead of low dynamic range.

Inputs

Image

HDR image.

Intensity R/D Photoreceptor

If less than zero, darkens image; otherwise, makes it brighter.

Contrast R/D Photoreceptor

Set to 0 to use estimate from input image.

Light Adaptation R/D Photoreceptor

If 0, global; if 1, based on pixel intensity.

Chromatic Adaptation R/D Photoreceptor

If 0, same for all channels; if 1, each independent.

Key Rh Simple

The value the average luminance is mapped to.

Balance Rh Simple

Normally always 1, but can be used as an extra control to alter the brightness curve.

Gamma Rh Simple

If not used, set to 1.

Properties

Tonemap Type

Algorithm used for tone mapping:

Rh Simple:

A simplified Reinhard tone mapping operator that uses the image’s average luminance. Suitable for quick and general-purpose tone mapping.

R/D Photoreceptor:

A more complex algorithm modeling human photoreceptor response, allowing finer adjustments in adaptation, contrast, and color correction.

Outputs

Image

LDR image.