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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
    • 3D Viewport
    • Image Editor
      • Introduction
      • Navigating
        • Gizmos
        • View Menu
      • Sidebar
      • Overlays
      • Image Settings
      • Editing
    • UV Editor
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
    • Movie Clip Editor
    • Dope Sheet
    • Timeline
    • Graph Editor
    • Drivers Editor
    • Nonlinear Animation
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • Manual Index

Get Involved

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Blender 3.6 Manual
  • Editors
  • Image Editor
  • Navigating

Navigating

Panning can be done by clicking the MMB and dragging.

Zooming can be done by scrolling Wheel up or down. Also, as in the 3D Viewport, you can use NumpadPlus or NumpadMinus to zoom.

Gizmos

Next to the Sidebar region at the top, there are gizmos that allow panning and zooming more comfortably when e.g. no mouse wheel is available.

View Menu

Region Controls

Adjust which regions are visible in the Image editor.

Update Automatically

Update the view in multiple areas.

Show Metadata

Displays the metadata if they were set in the render tab’s Metadata panel.

Display Texture Paint UVs

Toggles UVs in Paint Mode.

Zoom In/Out Wheel

Adjusts the zoom level.

Fractional Zoom
  • Zoom 1:8 Numpad8

  • Zoom 1:4 Numpad4

  • Zoom 1:2 Numpad2

  • Zoom 1:1 Numpad1

  • Zoom 2:1 Shift-Numpad2

  • Zoom 4:1 Shift-Numpad4

  • Zoom 8:1 Shift-Numpad8

Frame All Home

Center the view to the entire image.

Frame All Fit Shift-Home

Fit the view to the image dimensions.

Center View to Cursor

When the 2D cursor is visible, move the view so that it is at the center of the editor.

Render Region Ctrl-B

See Render Region.

Clear Render Region Ctrl-Alt-B

See Render Region.

Area

Adjust the area the Image editor is in.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/31/2023.

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