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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
        • Introduction
        • Structure
        • Tools
        • Selecting
        • Editing
        • Properties
          • Introduction
          • Transform
          • Bendy Bones
          • Relations
          • Inverse Kinematics
          • Deform
          • Viewport Display
          • Custom Properties
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Animation & Rigging
  • Armatures
  • Bones
  • Properties

Properties

  • Introduction
  • Transform
  • Bendy Bones
    • Technical Details
    • Display
    • Rest Pose
    • Example
    • Options
  • Relations
    • Bone Layers
    • Parenting
  • Inverse Kinematics
  • Deform
    • Envelope
  • Viewport Display
    • Custom Shape
  • Custom Properties
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/28/2023.

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