The keymap editor lets you adjust your keymap via:
Predefined keymaps which come with Blender and can be added to.
Keymaps may define their own preferences to change the functionality or add additional key bindings.
- Key Map Items:
You may add/remove/edit individual keymap entries.
- Keymap Presets
Select the keymap from a list of predefined keymaps.
Importing opens a File Browser to select a
.pyfile to add to the list of keymap presets.
Saves the current keymap configuration as a preset others may use.
- All Keymaps
When disabled, only the keymaps and categories that have been modified by the user will be exported. In addition, add-ons may register keymaps to their respective functions, however, these keymaps are not exported unless changed by the user. This exported file may be thought of as a “keymap delta” instead of a full keymap export.
When enabled, the entire keymap is written.
- Filter Type
Search the keymap item by the operator name it runs.
- Key Binding
Search the keymap item by the key used to activate it.
You could for example search with
Ctrl Shift Cfor keymap items that use all these keys.
The text to search (leave blank to disable).
Keymaps may define their own preferences, these are predefined adjustments to the keymap you can make without having to manually adjust individual keymap items which can cause problems with newer Blender Versions.
See the default keymap preferences for options available in the default keymap.
The Keymap editor lets you change the default hotkeys. You can change keymaps for each of Blender’s editors.
Select the keymap you want to change and click on the white arrows to open up the keymap tree.
Select which Input will control the function.
Change hotkeys as you want. Just click on the shortcut input and enter the new shortcut.
Uncheck to disable this keymap item.
- Map Type
Single hotkey or key combination.
Actions from mouse buttons, tablet or touchpad input.
Movement from a 3D mouse (NDOF) device.
Mouse click and drag (optionally map drag direction to different actions).
- Text Input:
Use this function by entering a text.
Used to control actions based on a time period. E.g. by default, Animation Step uses “Timer 0”, Smooth View uses “Timer 1”.
- Operator ID Name
The identifier for the operator to call.
bpy.opsfor a list of operators (remove the
bpy.prefix for the identifier).
The key or button that activates this keymap item (depending on the map type).
The action (such as press, release, click, drag, etc.), (depending on the map type).
Additional keys to hold (such as Ctrl, Shift, Alt).
- Operator Properties
Changes to the defaults properties this operator is activated with
Keymap Customization for more information on keymap editing.
If you want to restore the default settings for a keymap, just click on the Restore button at the top right of this keymap.
Instead of deleting the default keymap to create your custom one, you can just add a new Preset for both the mouse and keyboard.
A problem with modifying your own keymap is newer Blender versions key change the way tools are accessed, breaking your customized keymap.
While the keymap can be manually updated, the more customizations you make, the higher the chance of conflicts in newer Blender versions is.