New Edge/Face from Vertices#

Reference

Mode:

Edit Mode

Menu:

Vertex ‣ New Edge/Face from Vertices

Shortcut:

F

This is a context-sensitive tool which creates geometry by filling in the selection. When only two vertices are selected it will create an edge, otherwise it will create faces.

The typical use case is to select vertices and press F, yet Blender also supports creating faces from different selections to help to quickly build up geometry.

Methods#

The following methods are used automatically depending on the context.

Isolated Vertices#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-after.png

After.#

Isolated Edges#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-after.png

After.#

N-gon from Edges#

When there are many edges Blender will make an n-gon. Note that, this does not support holes, to support holes you need to use the Fill Faces tool.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-after.png

After.#

Mixed Vertices/Edges#

Existing edges are used to make the face as well as an extra vertex.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-after.png

After.#

Edge-Net#

Sometimes you may have many connected edges without interior faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-after.png

After.#

Point Cloud#

When there are many isolated vertices, Blender will calculate the edges for an n-gon.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-before.png

Before.#

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-after.png

After.#

Single Vertex Selection#

With a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other two vertices. Notice this tool can run multiple times to continue creating faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_create-boundary.png

See also

For other ways to create faces see:

Dissolve Existing Faces#

When you have a region of existing faces, creating a face on this selection will remove the shared vertices and edges, creating a single face.

This is simply a convenience for accessing Dissolve Faces.