The Texture node makes 3D textures available to the compositor.
- A vector (XYZ) transforming the origin of the texture.
- A vector (XYZ) to scale the texture.
- The texture could be selected from a list of textures available in the current blend-file or link in textures. The textures themselves could not be edited in this note, but in the Texture panel.
- Gray scale color values.
- Color values.