Laplacian Deform Modifier¶
The Laplacian Deform Modifier allows you to pose a mesh while preserving geometric details of the surface.
The user defines a set of ‘anchor’ vertices, and then moves some of them around. The modifier keeps the rest of the anchor vertices in fixed positions, and calculates the best possible locations of all the remaining vertices to preserve the original geometric details.
This modifier captures the geometric details with the uses of differential coordinates. The differential coordinates captures the local geometric information how curvature and direction of a vertex based on its neighbors.
You must define a Anchors Vertex Group. Without a Vertex Group Modifier does nothing.
Repetitions iteratively improve the solution found. The objective is to find the rotation of the differential coordinates preserving the best possible geometric detail. Details are retained better if more repetitions are used, however, it will take longer to calculate.
- Anchors Vertex Group
- A vertex group name, to define the group of vertices that the user uses to transform the model. The weight of each vertex does not affect the behavior of the modifier; the method only takes into account vertices with weight greater than 0.
- The Bind button is what tells the Laplacian Deform Modifier to actually capture the geometry details of the object, so that altering the anchors vertices actually alters the shape of the deformed object.
- After binding the modifier, you may later decide to make changes to the Anchors Vertex Group. To do so you will first need to Unbind the modifier before binding again.
- Vertex group group_name is not valid
- This message is displayed when a user deletes a Vertex Group or when the user changes the name of the Vertex Group.
- Vertices changed from X to Y
- This message is displayed when a user adds or deletes vertices to the mesh.
- Edges changed from X to Y
- This message is displayed when a user adds or deletes edges to the mesh.
- The system did not find a solution
- This message is displayed if the solver could not find a solution for the linear system.
If the mesh is dense, with a number of vertices greater than 100,000, then it is possible that the nonlinear optimization system will fail.
Laplacian Surface Editing is a method developed by Olga Sorkine and others in 2004. This method preserves geometric details as much as possible while the user makes editing operations. This method uses differential coordinates corresponding to the difference between a vector and the weighted average of its neighbors to represent the local geometric detail of the mesh.