Blender 3.6 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
  • Editor
    • Vista 3D
      • Introduzione
      • Scena di Avvio
      • Modalità Oggetto
      • Navigazione
      • Cursore 3D
      • Selezione
      • Controlli
      • Visualizzazione
      • Barra degli strumenti
      • Sidebar
        • Elemento
        • Strumento
        • View
          • Pannello Vista
            • Blocca Vista
          • Cursore 3D
          • Raccolte
          • Annotazioni
      • Vista Rendering
    • Image Editor
    • Editor UV
    • Compositor
    • Nodi Texture
    • Geometry Node Editor
    • Editor Ombreggiatori
    • Editor Sequenze Video (sequencer)
    • Editor Filmato
    • Dope Sheet
    • Timeline
    • Editor Grafi
    • Drivers Editor
    • Nonlinear Animation
    • Editor Testi
    • Python Console
    • Info Editor
    • Struttura (outliner)
    • Proprietà
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferenze
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
  • Rendering
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary

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Blender 3.6 Manual
  • Editor
  • Vista 3D
  • Sidebar

Sidebar

Elemento

Shows Transform settings of the active object.

Strumento

Shows settings of the active tool and Workspace.

View

Pannello Vista

The View panel lets you change other settings regarding the 3D Viewport.

Lunghezza Focale

Control the focal length of the 3D Viewport camera.

Inizio/Fine Clip

Adjust the minimum and maximum distances for geometry to be visible. Geometry closer than Start or further away than End will not be shown.

Nota

In Orthographic view, the viewport uses negative End instead of Start.

Avvertimento

Un ampio intervallo di ritaglio ti permetterà di vedere sia gli oggetti vicini che lontani, ma riduce la precisione della profondità con conseguente artefatti.

In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable, although this depends on the graphics card and drivers.

Per ulteriori informazioni, consultare Risoluzione dei problemi relativi a errori del buffer di profondità.

Telecamera Locale

Allow this 3D Viewport to have its own active camera, separate from the global active camera that’s defined in the scene. The selector next to the checkbox lets you choose this camera.

Regione Rendering

Use the Render Region. Defining the region with Ctrl-B will automatically enable this option.

Note that if you’re viewing the scene through the active camera, this option has no effect – in this case, you instead need to use the checkbox Output Properties ‣ Format ‣ Render Region in the Properties editor. This will affect not just the viewport, but also the final render.

Blocca Vista

Blocca su Oggetto

Lets you select an object to become the point of interest of the viewpoint. The view will then orbit around, and zoom towards, that object. This option is not available when viewing the scene through the active camera.

Lock: To 3D Cursor

Makes the 3D Cursor the point of interest of the viewpoint. This option is only available when Lock to Object is not active.

Lock: Camera to View

When looking through a camera, the camera becomes «glued» to the view and will follow it around as you navigate. The camera frame will be outlined with a red dashed line.

Suggerimento

If the camera is parented to an object, you can choose to enable Camera Parent Lock in the camera’s properties. This will cause viewport navigation to transform the camera’s root parent rather than the camera itself.

Cursore 3D

Posizione

The location of the 3D Cursor.

Rotazione

The rotation of the 3D Cursor.

Modalità Rotazione

The rotation mode of the 3D Cursor.

Raccolte

The Collections panel shows a list of collections and can be used to control their visibility. If a collection contains objects, there is a circle to the left of its name.

Raccolte Locali

Allows setting collection visibility per viewport rather than globally.

Nascondi nella Vista (icona a forma di occhio)

Shows or hides the collection.

You can also «isolate» a collection by clicking its name. This will show the collection as well as its ancestors and descendants, and hide all other collections.

Annotazioni

See Annotations for more information.

Precedente Prossimo

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 03/23/2023.

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