Geometry Node Editor¶
The Geometry Node editor is used to edit Node Groups which are used by the Geometry Node Modifier. Such a node group can define many operations to modify an object’s geometry.
A list of all Geometry Nodes is available in the modeling section.
Interfaccia¶
Intestazione¶
- Geometry Nodes Type
Geometry Nodes can have multiple contexts depending on the intended function of the node group. Changing the context adjusts the user interface to best fit the needs of the selected context.
- Modifier:
Used to create node groups that will be used by the Geometry Nodes Modifier.
- Strumento:
Used to create node groups that will be used to create Node-Based Tools.
- Vista
Standard view menu.
- Seleziona
Menu for Selecting Nodes.
- Aggiungi
Menu for adding new Geometry Nodes.
- Nodo
Menu for Editing Nodes.
- Geometry Node Group
Menu Blocco dati for creating and selecting node groups.
- Puntina (icona puntina)
The pin button will keep the current node group selection fixed, instead of using the Active Modifier. When a node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level. See Modifica Gruppo for details.
- Snapping
Snapping options. See Organizzazione dei Nodi for details.
- Overlays
See Overlays.
Barra degli strumenti¶
- Seleziona
See Selecting Nodes.
- Annota
See Annotazioni.
- Links Cut
See Cut Links.
Tool Context¶
These popover menus are displayed in the header when the tool context is enabled. These properties determine where the tool is available in the user interface.
See Supported Modes & Data-Types for more information.
Tipi¶
The Object Types the tool supports.
- Mesh
The node tree supports Mesh Objects.
- Curve
The node tree supports Curve Objects.
Modalità¶
The Modalità Oggetto the tool supports.
- Modalità Oggetto
The node group can be used in Object mode.
- Modalità Modifica
The node group can be used in edit mode.
- Modalità Scolpitura
The node group can be used in Sculpt Mode.
Opzioni¶
- Wait for Click
Wait for a mouse click input (LMB) before running the operator from a menu. This is useful for the Mouse Position Node.