Blender 3.6 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
  • Editor
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
    • Introduzione
    • Rigid Body
    • Cloth
    • Soft Body
      • Introduzione
      • Impostazioni
      • Forces
      • Collision
      • Esempi
    • Fluid
    • Particle System
    • Dynamic Paint
    • Forces
    • Collision
    • Baking Physics Simulations
  • Rendering
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary

Partecipa

  • Contribute Documentation
Blender 3.6 Manual
  • Fisica
  • Soft Body

Soft Body

  • Introduzione
    • Typical Scenarios for using Soft Bodies
    • Creating a Soft Body
    • Interaction in Real-Time
    • Tips
  • Impostazioni
    • Oggetto
    • Simulation
    • Cache
    • Goal
    • Bordi
    • Self Collision
    • Solver
  • Forces
    • Exterior
    • Interior
  • Collision
    • Collisions with Other Objects
    • Self-Collisions
  • Esempi
    • A Bouncing Cube
Precedente Prossimo

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 03/21/2023.

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