Bridge Edge Loops

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Edge ‣ Bridge Edge Loops

Deletes any selected faces, then creates new faces between two or more selected edge loops.

Nota

In Blender terminology, an edge loop is any chain of connected edges – it doesn’t have to be a closed loop. See Select Loops.

Opzioni

Connect Loops
Open Loop

The last edge loop is not connected back to the first.

Closed Loop

The last edge loop is connected back to the first.

Loop Pairs

The first edge loop is connected to the second, the third to the fourth, and so on.

Merge

Instead of creating faces, merges all the edge loops (or each pair of edge loops if Loop Pairs is selected) into a single edge loop.

Merge Factor

When set to 0, the loops are merged into the first loop. When set to 1, they’re merged into the last. Other values result in interpolation.

Twist

Offsets the choice of target vertex which each source vertex is connected to. This makes the generated tube twist along its axis.

Number of Cuts

The number of intermediate edge loops to create between each pair of existing edge loops.

Interpolation

How to calculate the new edge loops when Number of Cuts is greater than zero.

Lineare

Create the new edge loops in a straight line.

Blend Path

Create the new edge loops along a Bézier spline, disregarding any neighboring surfaces.

Blend Surface

Create the new edge loop vertices along Bézier splines, taking into account the normals of neighboring surfaces.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-before.png

Before bridging

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-linear.png

Lineare

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-path.png

Blend Path

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_interpolation-blend-surface.png

Blend Surface

Smoothness

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Profile Factor

Strength factor for the Profile Shape. A negative value will shrink each tube segment in the middle, while a positive value will inflate it.

Profile Shape

How to vary the thickness of each tube segment from one original edge loop to the next. See the Proportional Editing page for a description of each option.

Esempi

Bridging two edge loops with the same number of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-before.png

Input.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_simple-after.png

Bridge result.

Bridging edge loops with different numbers of vertices:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-before.png

Input.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_uneven-after.png

Bridge result.

Cutting holes in surfaces and connecting them:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-before.png

Input.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_faces-after.png

Bridge result.

Connecting a series of loops in one go:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-before.png

Input.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_multi-after.png

Bridge result.

Using Blend Surface interpolation to connect textured surfaces:

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-before.png

Input.

../../../../_images/modeling_meshes_editing_edge_bridge-edge-loops_advanced-after.png

Bridge result.

Vedi anche

Grid Fill