Modifica¶
Nuova¶
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Alt-N
Create a new Generata Image.
Apri¶
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Alt-O
Opens a file browser to select an image for loading into the editor. Images can also be opened by dragging and dropping them directly into the editor.
When opening an image, the following options are available:
- Relative Path
Sets the file path to be relative to the currently opened blend-file.
See Relative Paths.
- Detect Sequences
Automatically looks for image sequences in the selected images (based on the file name). Disable this when you do want to get single images that are part of a sequence. See Opening an Image Sequence for more information.
- Detect UDIMs
Automatically looks for UDIM tiles in the directory of the selected image; if matches are found they are loaded into Blender as UDIMs. This works by detecting if the filename has a
.xxxx
(four digit number) before the file extension.
Open Cached Render¶
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Trova Nodo Ctrl-F
Find the render cache file for the current scene and load it into the Render Result. This way, you can restore the last render from a previous Blender session and continue working in the Compositor without having to render the scene again.
Note that Blender doesn’t create these cache files by default. You have to enable Cache Result in the scene’s Output options and then render it at least once.
Sostituisci¶
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Replace the current image by another.
Ricarica¶
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Alt-R
Ricarica l’immagine dal file sul disco.
Modifica Esternamente¶
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Open the image in the Image Editor program specified in the File Paths Preferences.
Copia/Incolla¶
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Allows copying and pasting images between Blender and the operating system’s clipboard.
Note, only PNG files are supported for direct clipboard copying and pasting.
Platform specific behavior:
Windows: Supports pasting images by copying the image’s file path. This method allows all supported image formats.
Linux: Requires Wayland for clipboard image support.
Salva¶
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Alt-S
Save the image to its current path.
Importante
While animation renders are automatically saved, still renders are not. These have to be saved manually.
Salva Come¶
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Shift-Alt-S
Save the image to a separate file of any type. The image output settings can be configured and are the same as the Render Output Properties.
Salva una Copia¶
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Save the file under a specified name, but keep the old one open in the Image editor.
Salva Tutte le Immagini¶
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Salva tutte le immagini modificate. Le immagini compresse verranno reimballate.
Inverti¶
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- Inverti Colori Immagine
Invertire i colori di un’immagine.
- Invert Red/Green/Blue/Alpha Channel
Invert a single color channel.
Ridimensiona¶
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Adjusts the image dimensions by scaling its pixel resolution. This is useful for various tasks, such as:
Reducing texture resolution to optimize performance and memory usage.
Increasing image resolution for more detailed painting or editing.
- Size X, Y
Defines the new width and height of the image in pixels.
- All UDIM Tiles
Applies the resizing operation to all UDIM tiles in the image.
Trasforma¶
- Flip Horizontally
Mirrors the image so the left side becomes the right side.
- Flip Vertically
Mirrors the image so the top becomes the bottom.
- Rotate 90° Clockwise
Rotates the image clockwise 90°.
- Rotate 90° Counter-Clockwise
Rotates the image counter-clockwise 90°.
- Rotate 180°
Rotates the image 180°.
Pack¶
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Pack the image into the blend-file. See Packed Data.
Decomprimi¶
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Decomprime l’immagine nel disco.
Estrai Tavolozza¶
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Extract a Color Palette from the image for use by painting tools.
Genera Grease Pencil¶
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Create a Grease Pencil object using the currently selected image as a source.