Menu Blocco dati

Lets you select a Data-Block (such as a material) in order to link it to something else (such as an object).


Un menu di blocco dati con un campo di ricerca.


Shows an icon indicating the data-block type. Clicking the image or the down arrow opens the popup menu. Dragging the image lets you apply the data-block to something else. (For example, you can drag a material onto an object in the 3D Viewport to assign it. Dragging onto ID fields is also possible.)


Un elenco di blocchi di dati disponibili nel blend-file corrente o un collegamento da cui selezionare un elemento. Il menu può mostrare un’anteprima oltre agli elementi e un campo di ricerca per cercare gli elementi nell’elenco per nome.


Data-blocks with names that begin with . are hidden from the list, unless a string that also starts with . is entered into the search field, or the Show Hidden Files/Data-Blocks user preference is enabled.


Displays, and allows editing of, the name of the selected data-block. If a name is already in use by a different data-block, Blender will append a number like «.001».

User Count

Displays the number of users of the data (if there’s more than one user). Clicking it will create a single-user copy.

As an example, if three separate objects referenced the same material, the material’s user count would be 3. Changing the material would affect all three objects. If you now selected an object and clicked the user count, the object would receive its very own copy of the material, which can be modified independently of the original that’s still used by the other two.

Utente falso (icona scudo)

If a data-block has no real users, it’ll normally be cleaned up (deleted) when saving the blend-file. To prevent this, you can give it a fake user; that way, it’s guaranteed to «survive.» Data-blocks with a fake user have an «F» prefix in the drop-down list.

The Outliner can show an overview of all data-blocks without real users in the blend-file. Simply change its Display Mode to Orphan Data.

Nuovo / Aggiungi (icona file)

Creates a new data-block (or duplicates the current one) and selects it.

Open File (folder icon)

Opens the File Browser, for importing an image for example.

Unpack File (bin icon)

Unpack the file packed into the current blend-file to an external one.

Unlink Data-block X

Cancella il collegamento. Premere Shift-LMB per azzerare gli utenti consentendo di eliminare completamente i dati dal blend-file.

A volte c’è un elenco dei blocchi di dati applicati (come un elenco di materiali usati sull’oggetto).

Vedi anche

I blocchi di dati sono discussi ulteriormente nel capitolo Sistema dati.



A Data-Block menu with preview.

Some data-block menus have large preview images in their drop-down instead of just icons and names.



Un campo ID.

A Data ID field is similar to a Data Block Menu, but is only for selecting (and not for other features like creating new data or managing users).

It can show the following elements:


L’icona a sinistra specifica il tipo di blocco dati accettato.


The text field functions as a search field by matching elements in the list. Press Tab to auto-complete names up to the level where a match is found. If more than one match exists, you have to continue typing. If you type an invalid name, the value will remain unchanged.


Consente di selezionare direttamente il blocco dati.


In alcuni ID c’è un Contagocce disponibile attraverso l’icona della pipetta sul lato destro.

Rimuovi X

Click the X button on the right to clear the reference.

ID secondari

Tipi correlati di ID possono diventare disponibili per selezionare una proprietà o un oggetto figlio, a seconda del tipo di oggetto.


Esempio ID secondari.

Gruppo di Vertici

If the selected object in the Target field is a mesh or a lattice, an additional field is displayed where a vertex group can be selected.


If the selected object in the Target field is an armature, an additional field is displayed where a bone can be selected.


Once a bone is selected, a numeric field becomes available for specifying a point on the bone. A value of 0 corresponds to the bone’s head, while a value of 1 corresponds to its tail. Any values between these will result in linear interpolation (so a value of 0.5 matches the bone’s center).

Usa la Forma B-Bone

If the bone is a bendy bone, clicking on this button will make the point follow the curvature of the B-spline between head and tail, rather than simply going in a straight line.