Blender 4.0 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
  • Editor
    • Vista 3D
    • Image Editor
    • Editor UV
      • Introduzione
      • Navigazione
        • Vista 2D
        • Gizmo
        • View Menu
        • Cursore 2D
      • Overlays
      • Sidebar
      • Selezione
      • Snapping
    • Compositor
    • Nodi Texture
    • Geometry Node Editor
    • Editor Ombreggiatori
    • Editor Sequenze Video (sequencer)
    • Editor Filmato
    • Dope Sheet
    • Timeline
    • Editor Grafi
    • Drivers Editor
    • Nonlinear Animation
    • Editor Testi
    • Python Console
    • Info Editor
    • Struttura (outliner)
    • Proprietà
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferenze
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
  • Rendering
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary
  • Manual Index

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Blender 4.0 Manual
  • Editor
  • Editor UV
  • Navigazione

Navigazione

Vista 2D

Panning can be done by dragging with MMB.

Zooming can be done using Wheel or NumpadPlus/NumpadMinus.

Gizmo

Accanto alla regione della Barra Laterale nella parte superiore, ci sono gizmo che consentono la panoramica e lo zoom più comodamente quando ad es. nessuna rotellina del mouse è disponibile.

View Menu

Also see Navigazione in the Image Editor.

Frame Selected NumpadPeriod

Change the view so that all selected UV vertices are visible.

Cursore 2D

Just like the 3D Viewport, the UV Editor has a Cursor that you can jump to (View ‣ Center View to Cursor). It can also serve as a pivot point and a snapping target.

To change the Cursor’s position, either press LMB with the Cursor tool selected, or Shift-RMB with any tool selected. You can also change the «Location X/Y» fields in the View tab of the Sidebar, in either relative coordinates (0 to 1) or pixel coordinates. In both cases, the lower left corner of the image serves as the origin (0, 0).

You can press Shift-C to move the Cursor to the center.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 05/31/2023.

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