Blender 3.5 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
  • Editor
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
  • Rendering
    • Introduzione
    • Eevee
    • Cycles
    • Workbench
    • Camere
    • Lights
    • Materials
    • Nodi Shader
      • Introduzione
      • Ingresso
        • Occlusione Ambientale
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • Nodo RGB
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Nodo Valore
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • Output
      • Shader
      • Texture
      • Colore
      • Vector
      • Converter
      • Gruppo
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary

Partecipa

  • Contribute Documentation
Blender 3.5 Manual
  • Rendering
  • Nodi Shader
  • Ingresso

Ingresso

  • Occlusione Ambientale
  • Attribute Node
  • Bevel Node
  • Camera Data Node
  • Fresnel Node
  • Geometry Node
  • Curves Info Node
  • Layer Weight Node
  • Light Path Node
  • Object Info Node
  • Particle Info Node
  • Point Info
  • Nodo RGB
  • Tangent Node
  • Texture Coordinate Node
  • UV Map Node
  • Nodo Valore
  • Color Attribute Node
  • Volume Info Node
  • Wireframe Node
Precedente Prossimo

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 01/31/2023.

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