Toon BSDF

Toon BSDF node.

Cycles Only

The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.

Ingressi

Colore

Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.

Dimensione

Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.

Smooth

This value specifies an angle over which a smooth transition from full to no reflection happens.

Normale

Normal used for shading; if nothing is connected the default shading normal is used.

Proprietà

Component

The material component to base the toon effect.

Diffuse:

Use shading based on the Diffuse BSDF.

Glossy:

Use shading based on the Glossy BSDF for specular reflection.

Uscite

BSDF

Standard shader output.

Esempi

../../../_images/render_shader-nodes_shader_toon_example.jpg

Example of Toon Shader.