Magic Texture Node¶
Nota
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
The Magic Texture node is used to add a psychedelic color texture.
Ingressi¶
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Scala
Scale of the texture.
- Distortion
Amount of distortion.
Proprietà¶
- Depth
Number of iterations.
Uscite¶
- Colore
Texture color output.
- Fattore
Texture intensity output.