World Output Node

World Node.

The World Output node is used to output color information to the scene’s World.

To access this node, change the Shader Type in the header of the Shader Editor to World.

Ingressi

Superficie

The appearance of the environment. Usually connected to a Background shader.

Volume

Used to add volumetric effects to the world. See the shaders Principled Volume, Volume Absorption, and Volume Scatter for more information.

Nota

It’s not possible to have a Surface and a Volume at the same time: surfaces are assumed to be at an infinite distance from the camera, so they will always be fully occluded by the volume.

Proprietà

Bersaglio

Render engine the input shaders are used for. By default, shaders are shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.

Uscite

This node has no outputs.