Vista Rendering

Viewport rendering lets you create quick preview renders from the current viewpoint (rather than from the active camera, as would be the case with a regular render).

È possibile utilizzare Vista Rendering per eseguire il rendering di immagini e animazioni.

Di seguito è riportato un confronto tra il Vista rendering e un rendering finale utilizzando Cycles Renderer.

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Vista Rendering utilizzando la Modalità Solida.

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Vista Rendering utilizzando la Modalità Anteprima Materiale.

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Rendering finale.

Nota

Viewport rendering only works for the Workbench and EEVEE render engines. It’s not supported for Cycles.

Suggerimento

Disable overlays to get a render without «clutter» like rigs, empties and so on.

Impostazioni

For the most part, Viewport Render uses the current viewport settings. Some settings are located in the properties of the render engine that is used to render the view.

Solid mode uses the render settings of Workbench; Material Preview mode uses the render settings of EEVEE.

Additionally, some output settings are used too:

  • Resolution

  • Aspect

  • Output path

  • File format

Rendering

Activating Viewport Render will render from the current active view. This means that if you are not in an active camera view, a virtual camera is used to match the current perspective. To get an image from the camera point of view, enter the active camera view with Numpad0.

Come con un rendering normale, puoi interromperlo con Esc.

Rendering di un Fermo Immagine

To render a still image, use 3D Viewport ‣ View ‣ Render Viewport Preview.

Rendering di un’Animazione

To render an animation, use 3D Viewport ‣ View ‣ Render Playblast.

Render Keyframes

To render an animation, but only those frames that have a keyframe, use 3D Viewport ‣ View ‣ Render Playblast on Keyframes. This only renders those frames for which the selected objects have an animation key. The other frames are still written to the output, but will simply repeat the last-rendered frame.

For example, when a six-frame animation is rendered, and the selected objects have a key on frames 3 and 5, the following frames will be output:

  1. The 1st frame is always rendered.

  2. The 1st frame is repeated because there is no key on this frame.

  3. The 3rd frame is rendered.

  4. The 3rd frame is repeated because there is no key on this frame.

  5. The 5th frame is rendered.

  6. The 5th frame is repeated because there is no key on this frame.

Suggerimento

È possibile limitare la vista rendering a una particolare regione con Regione Rendering.