The Cube node generates a cuboid mesh with variable side lengths and subdivisions. The inside of the mesh is still hollow like a normal cube.
Side lengths along each of the main axes.
- Vertices X, Y, Z
Number of vertices for each side of the cube. The number of vertices should be at least 1.
This node has no properties.
Standard geometry output.
- UV Map
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.