Vista Telecamera#

../../../_images/editors_3dview_navigate_camera-view_example.png

Dimostrazione della vista della telecamera.#

The Camera view shows the current scene from the active camera’s viewpoint.

The Camera view can be used to virtually compose shots and preview how the scene will look when rendered. The rendered image will contain everything within the dashed frame.

Vedi anche

Camera Settings for details on how camera settings are used for display and rendering.

Suggerimento

While in camera view, you can select the camera by clicking the dashed frame (assuming the camera object isn’t hidden).

Visualizzazione della Telecamera Attiva#

Riferimento

Modalità:

Tutte le Modalità

Menù:

View ‣ Cameras ‣ Active Camera, View ‣ Viewpoint ‣ Camera

Scorciatoia:

Numpad0

This switches the view to the active camera.

Impostazione della Telecamera Attiva#

Riferimento

Modalità:

Modalità Oggetto

Menù:

Visualizza ‣ Telecamere ‣ Imposta Oggetto Attivo come Telecamera

Scorciatoia:

Ctrl-Numpad0

../../../_images/editors_3dview_navigate_camera-view_cameras.png

Telecamera attiva (a sinistra) visualizzata con un triangolo solido sopra di essa.#

This sets the current active object as the active camera and switches to the camera view.

The active camera is the one that will be used for rendering, and which you’ll look through when choosing camera view.

Another way of setting the active camera is through the Scene tab of the Properties.

Nota

The active camera is normally defined on the scene level, so that it’s the same across all 3D Viewports. However, it’s also possible to make a camera the active one within one Viewport only. See Local Camera.

Cambio Telecamera Animata#

While a scene contains only one camera by default, it’s possible to have multiple. You can then bind the cameras to specific time points in your animation to create jump cuts showing different viewpoints. See Animating Cameras.

Frame Camera Bounds#

Riferimento

Modalità:

Tutte le Modalità

Menù:

View ‣ Cameras ‣ Frame Camera Bounds

Scorciatoia:

Home

Centers the camera view inside the 3D Viewport’s screen area and resizes the view to fit within the area’s bounds.

Zoom Camera 1:1#

Riferimento

Modalità:

Tutte le Modalità

Menù:

View ‣ Navigation ‣ Zoom Camera 1:1

Zooms the view so that the camera frame has the exact same size as the output resolution. This allows you to preview exactly how large objects will be in the rendered image/animation.

Camera Positioning#

There are several different ways to position the camera in your scene. Some of them are explained below.

Suggerimento

The active «camera» might be any kind of object, meaning these actions can also be used to position and aim a light for example.

Align Active Camera to View#

Riferimento

Modalità:

Modalità Oggetto

Menù:

View ‣ Align View ‣ Align Active Camera to View

Scorciatoia:

Ctrl-Alt-Numpad0

Moves and rotates the camera so it perfectly matches your current viewport view.

Navigazione Telecamera#

By enabling Lock Camera to View in Sidebar ‣ View and switching to camera view or toggle the lock navigation gizmo button when in camera view, the camera will become «glued» to the view and follow it around as you navigate.

Vedi anche

Fly/Walk Navigation for first person navigation that moves the active camera too.

Ruota, Panoramica, Sposta, e Traccia#

To perform these camera moves, the camera must first be selected so transform operations apply to it. The following actions also assume that you are in camera view. Having done so, you can now manipulate the camera using the same tools that are used to transform any object:

Ruota

Press R to enter object rotation mode. The default will be to rotate the camera along its local Z axis (the axis orthogonal to the camera view), which is the definition of a camera «roll».

Panoramica Verticale o Inclinazione

This is just a rotation along the local X axis. Press R to enter object rotation mode, then X twice. (The first press selects the global axis, the second the local axis. This works with any axis; see Axis Locking).

Pan Orizzontale o Imbardata

This corresponds to a rotation around the camera’s local Y axis. Press R, then Y twice.

Sposta

Per spostare la telecamera, premere G quindi MMB (o Z due volte).

Tracciamento Laterale

Press G and move the mouse (you can use X or Y twice to get purely horizontal or vertical tracking).