Holdout¶
![Holdout node.](../../../_images/node-types_ShaderNodeHoldout.webp)
The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
Ingressi¶
Questo nodo non ha connettori d’ingresso.
Proprietà¶
This node has no properties.
Uscite¶
- Holdout
Standard shader output.
Esempi¶
![../../../_images/render_shader-nodes_shader_holdout_example.jpg](../../../_images/render_shader-nodes_shader_holdout_example.jpg)
The checkered area is a region with zero alpha.¶