Holdout#

Holdout node.

The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Ingressi#

Questo nodo non ha connettori d’ingresso.

Proprietà#

This node has no properties.

Uscite#

Holdout

Standard shader output.

Esempi#

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.#