Holdout

Holdout node.

The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Ingressi

Questo nodo non ha connettori d’ingresso.

Proprietà

This node has no properties.

Uscite

Holdout

Standard shader output.

Esempi

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.