Blender contains different node-based editors with different purposes, so this section only explains how to work with nodes in general. The list below shows the different types of nodes and where they’re documented.


Esempio di un editor di nodi.





Geometry Nodes

Used for procedural modeling.


Shader Nodes

Used to create materials for objects.


Composite Nodes

Used to edit rendered images.


Texture Nodes

Used to create custom textures.

Interfaccia Editor

Barra degli strumenti

La Barra degli strumenti contiene un set di strumenti che possono essere utilizzati nell’editor dei nodi.

Aggiunta di nodi






Nodes are added via the Add menu in the editor’s header or using a keyboard shortcut.

Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead of connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can then be moved and placed.