Magic Texture Node#

Magic Texture Node.

The Magic Texture node is used to add a psychedelic color texture. It can be used for «Thin Film Interference» if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.

Ingressi#

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Scala

Scale of the texture.

Distortion

Amount of distortion.

Proprietà#

Depth

Number of iterations.

Uscite#

Colore

Texture color output.

Fattore

Texture intensity output.

Esempi#

../../../_images/render_shader-nodes_textures_magic_example.jpg

Magic texture: Depth 10, Distortion 2.0.#