Barra Superiore¶
Menus¶
Blender Menu¶
- Schermata Iniziale
Apre la Schermata Iniziale.
- A proposito di Blender
Opens a menu displaying the following information about Blender:
Version: The Blender version.
Date: Date when Blender was compiled.
Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem.
Branch: Optional branch name.
Windowing Environment: On Linux, this will show either Wayland or X11 depending on the windowing environment that Blender is running on.
Donate: Open Blender’s Development Fund website.
What’s New: Open the latest release notes.
Credits: Open the credits webpage.
License: Open the license webpage.
Blender Store: Open the Blender Store website.
Blender Website: Open main Blender website.
- Installa modello di applicazione
Installa un nuovo Modello di applicazione.
Menu File¶
Le opzioni per gestire i file sono:
- Nuovo Ctrl-N
Cancella la scena corrente e carica il modello di applicazione selezionato.
- Apri Ctrl-O
Open a blend-file.
- Apri Recenti Shift-Ctrl-O
Displays a list of the most recently opened blend-files. Hovering over items will show a preview, and information about the blend-file. Select any of the file names in the list to open that blend-file.
- Clear Recent Files List
Removes all items from the list.
- Ritorna
Riapre il file corrente all’ultima versione salvata.
- Ripristina
- Recover Last Session
This will load a blend-file that Blender automatically saves just before exiting. So this option enables you to recover your last work session, e.g. if you closed Blender by accident.
- Ripristina salvataggio automatico
Questo aprirà un file salvato automaticamente per ripristinarlo.
- Salva Ctrl-S
Save the current blend-file.
- Salva come… Shift-Ctrl-S
Opens the File Browser to specify file name and location of save.
- Salva una copia…
Saves a copy of the current file.
- Save Incremental Ctrl-Alt-S
Save the current Blender file with a numerically incremented name that does not overwrite any existing files.
- Collega…
Links data from an external blend-file (library) to the current one. The editing of that data is only possible in the external library. Link and Append are used to load in only selected parts from another file. See Linked Libraries.
- Aggiungi…
Appends data from an external blend-file to the current one. The new data is copied from the external file, and completely unlinked from it.
- Anteprime dati
Strumenti per la gestione delle anteprime di blocchi di dati.
- Importa
Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Esporta
Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- Export All Collections
Invokes all configured exporters for all collection.
- Dati esterni
External data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external data.
- Automatically Pack Resources
Pack all currently used external files into the blend-file and automatically pack any files that are added later. Unchecking this option will only stop the automatic packing for new files; it won’t unpack existing ones.
- Pack Resources
Pack all used external files into the blend-file. After running this operator and saving the blend-file, the external files will no longer be used – any changes in them will no longer be reflected in the blend-file, and you are free to move or delete them.
- Unpack Resources
Export previously packed files back to external ones. You can choose whether to reuse existing external files or overwrite them.
- Pack Linked Libraries
Pack data-blocks that are linked from an external blend-file into the current one.
- Unpack Linked Libraries
Export previously packed data-blocks back to external blend-files. Existing blend-files are overwritten.
- Make Paths Relative
Make all paths to external files relative to the current blend-file.
- Make Paths Absolute
Make all paths to external files absolute (= full path from the system’s root).
- Segnala file mancanti
Questa opzione è utile per verificare se esistono collegamenti a file decompressi che non esistono più. Dopo aver selezionato questa opzione, nell’intestazione dell’editor delle informazioni verrà visualizzato un messaggio di avviso. Se non viene visualizzato alcun avviso, non sono presenti file esterni mancanti.
- Trova file mancanti
In case you have broken links in a blend-file, this can help you to fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make Paths Relative.
Nota
Potrebbe essere necessario ricaricare i file recuperati. Puoi farlo uno per uno, oppure puoi salvare il blend-file e ricaricarlo di nuovo, in modo che tutti i file esterni vengano ricaricati contemporaneamente.
- Pulizia
- Purge Unused Data
Opens a dialog to remove unused data-blocks from both the current blend-file or any Linked Data (cannot be undone). See the Outliner for more information.
- Manage Unused Data
Opens a pop-up window of the Outliner in Unused Data mode which lists data-blocks and other data that are unused and/or will be lost when the file is reloaded. It includes data-blocks which have only a fake user. You can add/remove the Fake User by clicking on cross/tick icon on the right side of the Outliner.
- Defaults
Questo menu gestisce il file di avvio utilizzato per memorizzare la scena, l’area di lavoro e l’interfaccia predefiniti visualizzati durante la creazione di un nuovo file.
Inizialmente contiene la schermata di avvio inclusa in Blender. Questa può essere sostituita dalla tua configurazione personalizzata.
- Salva file di avvio
Salva il blend-file corrente come file di avvio.
- Carica impostazioni di fabbrica
Ripristina il file di avvio predefinito e le preferenze.
When an Application Templates is in use the following operators are shown:
- Load Factory Blender Settings
Loads the default settings to the original Blender settings without the changes made from the current application template.
- Load Factory (Application Template Name) Settings
Loads the default settings to the original application template.
Vedi anche
- Esci Ctrl-Q
Closes Blender. The current scene is saved to a file called «quit.blend» in Blender’s temporary directory (which can be found on the «File Paths» tab of the Preferences).
Menu Modifica¶
- Undo, Redo, Undo History
Vedi Annulla & Ripristina.
- Adjust Last Operation, Repeat Last, Repeat History
Vedi Annulla & Ripristina.
- Menu Search
Find a menu based on its name.
- Ricerca operatore
Execute an operator based on its name (Developer Extras only).
- Rinomina elemento attivo
Rinomina l’oggetto o il nodo attivo; vedi Rinomina strumento per maggiori informazioni.
- Rinomina batch
Rinomina più tipi di dati contemporaneamente; vedi Strumento Rinomina Batch per maggiori informazioni.
- Blocca modalità oggetto
Prevents selecting objects that are in a different mode than the current one.
Nota
This option can prevent accidental mode changes, such as when you’re trying to select a bone in Pose Mode to animate it, but instead click a piece of background scenery (which would normally select that piece and switch to Object Mode).
You may want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes.
- Preferences Ctrl-Comma
Open the Preferences window.
Render Menu¶
- Render Immagine F12
Rendering della scena attiva nel fotogramma corrente.
- Render Animazione Ctrl-F12
Rendering dell’animazione della scena attiva.
Vedi anche
Rendering Animazioni per i dettagli.
- Render Audio
Mix the scene’s audio to a sound file.
Vedi anche
Rendering audio per i dettagli.
- Visualizza Render F11
Show the Render window. (Press again to switch back to the main Blender window.)
- Visualizza Animazione Ctrl-F11
Riproduce il rendering dell’animazione in un lettore separato.
Vedi anche
Animation player for details.
Preferences for selecting a different animation player than the default one.
- Blocca interfaccia
Blocca l’interfaccia durante il rendering a favore di dare più memoria al renderer.
Menu Finestra¶
- Nuova Finestra
Crea una nuova finestra copiando la finestra corrente.
- Nuova finestra principale
Crea una nuova finestra con il suo spazio di lavoro e la selezione della scena.
- Attiva/disattiva finestra a schermo intero
Attiva/disattiva la finestra corrente a schermo intero.
- Spazio di lavoro Successivo
Passa allo spazio di lavoro successivo.
- Spazio di lavoro precedente
Passa allo spazio di lavoro precedente.
- Visualizza Barra di Stato
Scegli se la Barra di stato nella parte inferiore della finestra deve essere visualizzata.
- Salva schermata
Capture a picture of the current Blender window. A File Browser will open to choose where the screenshot is saved.
- Save Screenshot (Editor)
Capture a picture of the selected Editor. Select the Editor by clicking LMB within its area after running the operator. A File Browser will open to choose where the screenshot is saved.
Help Menu¶
See Help Menu.
Spazi di lavoro¶
This set of tabs is used to switch between Workspaces, which are essentially predefined window layouts.
Scene e Livelli¶
These data-block menus are used to select the current Scene and View Layer.