Blender 4.0 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
  • Editor
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
  • Rendering
    • Introduzione
    • Eevee
      • Introduzione
      • Render Settings
        • Campionatura
        • Grease Pencil
        • Occlusione Ambientale
        • Bloom
        • Depth of Field
        • Subsurface Scattering
        • Screen Space Reflections
        • Sfocatura movimento
        • Volumetrics
        • Performance
        • Curve
        • Shadows
        • Indirect Lighting
        • Film
      • Materials
      • Mondo
      • Light Settings
      • Light Probes
      • Limitations
    • Cycles
    • Workbench
    • Camere
    • Lights
    • Materials
    • Nodi Shader
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary
  • Manual Index

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  • Contribute Documentation
Blender 4.0 Manual
  • Rendering
  • Eevee
  • Render Settings

Render Settings

  • Campionatura
  • Grease Pencil
  • Occlusione Ambientale
  • Bloom
  • Depth of Field
  • Subsurface Scattering
  • Screen Space Reflections
  • Sfocatura movimento
  • Volumetrics
  • Performance
  • Curve
  • Shadows
  • Indirect Lighting
  • Film
Precedente Prossimo

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 09/27/2023.

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