Blender 3.6 Manual Logo

Getting Started

  • A proposito di Blender
  • Installare Blender
  • Configurare Blender
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
    • Sistema di Finestre
    • Mappa dei tasti
    • Controlli Interfaccia
      • Pulsanti e Controlli
        • Pulsanti
        • Campi
        • Menus
          • Menù Intestazione
            • Menu Comprimibili
          • Menù Selezione
          • Menu a comparsa
          • Context Menu
          • Menù Speciali
          • Menu a torta
        • Contagocce
        • Decoratori
      • Controlli Estesi
    • Tools & Operators
  • Editor
  • Scenes & Objects
  • Modellazione
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Fisica
  • Rendering
  • Composizione
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Avanzate
  • Risoluzione problemi
  • Glossary

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Blender 3.6 Manual
  • Interfaccia Utente
  • Menus

Menus

Blender uses a variety of different menus for accessing options and Operators. Menus can be interacted with in the following ways:

Selezione con il mouse

LMB sull’elemento desiderato.

Selezione numerica

È possibile utilizzare i tasti numerici o il tastierino numerico per inserire un elemento nell’elenco da selezionare. Ad esempio Numpad1 selezionerà il primo oggetto e così via.

If a menu is too large to fit on the screen, a small scrolling triangle appears on the top or bottom. Scrolling is done by moving the mouse above or below this triangle.

Shortcuts

  • Usa Wheel mentre passi con il mouse.

  • I tasti freccia possono essere utilizzati per navigare.

  • Ogni voce di menu ha un carattere sottolineato che può essere premuto per attivarlo.

  • Number keys or numpad can also be used to activate menu items. (1 for the first menu item, 2 for the second etc. For larger menus, Alt-1 activates the 11th and so on, up to Alt-0 for the 20th.)

  • Premere Return per attivare la voce di menu selezionata.

  • Press Esc to close the menu without activating any menu item. This can also be done by moving the mouse cursor far away from the menu, or by LMB clicking anywhere outside of it.

Menù Intestazione

../../../_images/interface_controls_buttons_menus_menu-button.png

Menu Immagine nell’intestazione dell’editor di immagini.

Most headers exhibit a set of menus, located at the start of the header. Header menus are used to configure the editor and access operators. All menu entries show the relevant shortcut keys, if any.

Menu Comprimibili

Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu: click RMB on the header and select Collapse Menus.

../../../_images/interface_controls_buttons_menus_header-menu-expand.png

Fare clic con il tasto destro su uno dei menu dell’intestazione.

../../../_images/interface_controls_buttons_menus_header-menu-collapsed.png

Accedi al menu dall’icona compressa.

Menù Selezione

../../../_images/interface_controls_buttons_menus_select-menu.png

Il menu Seleziona modalità Viewport 3D.

A Select menu (or «selector» for short) lets you choose between a set of options. It appears as an icon and/or text with a down arrow on the right side. To use it, click the button with LMB to show the available options, then click the desired option (once selected, it’ll appear inside the button). You can also use Ctrl-Wheel to cycle through the options without opening the menu.

Menu a comparsa

../../../_images/interface_controls_buttons_menus_popup-menu.png

The Transform Orientations popover menu.

Popover menus are similar to Select Menus, but can show more varied content such as a title, buttons, sliders, etc.

Context Menu

Context menus are pop-ups that can be opened with RMB. In most editors, it’s also possible to use the Menu key. The contents of the menu depend on the location of the mouse pointer.

When invoked in an editor, the menu contains a list of operators sensitive to the editor’s mode. When invoked over buttons and properties, common options include:

Singolo

Apply the change to a single value of a set (e.g. only the X coordinate of an object’s Location).

Tutto

Apply the change to all values in a set (e.g. all coordinates of an object’s Location).

Reset to Default Value(s) Backspace

Replaces the current value by the default.

Copy Data Path Shift-Ctrl-C

Copies the Python property data path, relative to the data-block. Useful for Python scripting.

Copy Full Data Path Shift-Ctrl-Alt-C

Copies the full Python property data path including any needed context information.

Copia come nuova Guida

Creates a new driver using this property as input, and copies it to the clipboard. Use Paste Driver to add the driver to a different property, or Paste Driver Variables to extend an existing driver with a new input variable.

Copia Al Selezionato

Copies the property value to the selected object’s corresponding property. A use case is if the Properties context is pinned.

Assegna Scorciatoia

Lets you define a keyboard or mouse shortcut for an operation. To define the shortcut you must first move the mouse cursor over the button that pops up. When «Press a key» appears you must press and/or click the desired shortcut. Press Esc to cancel.

Vedi anche

Scorciatoie comuni.

Cambia Scorciatoia

Consente di ridefinire la scorciatoia.

Rimuovi Scorciatoia

Scollega la scorciatoia esistente.

Online Manual F1

Opens an online page of the Blender Manual in a web browser.

Riferimenti API Python

Context-sensitive access to the Python API Reference.

Modifica Sorgente

Per lo sviluppo dell’interfaccia utente: crea un blocco di dati di testo con il codice sorgente associato al controllo, nel caso in cui il controllo sia basato su uno script Python. Nell’editor di testo punta alla riga di codice in cui è definito l’elemento.

Modifica Traduzione

Per lo sviluppo dell’interfaccia utente - Punti sulla riga del codice di traduzione.

Menù Speciali

The Specials pop-up menu is similar to a context menu, but is opened using a button consisting of a down arrow on a dark background specials-button.

Menu a torta

A pie menu is a menu whose items are spread radially around the mouse.

../../../_images/interface_controls_buttons_menus_pie-menu.png

Il menu a torta della modalità Viewport 3D.

Suggerimento

The fastest way to operate a Pie menu is to press down the key(s) that invoke the menu, move the mouse slightly towards a selection, and release the key(s) to activate the selection.

Releasing the key without moving the mouse will keep the menu open so you can click the desired item. If you do move the mouse before releasing, the item closest to the mouse will be activated instantly.

An open disc widget at the center of the pie menu shows the current direction of the pie menu. The selected item is also highlighted. A pie menu will only have a valid direction for item selection if the mouse is touching or extending beyond the disc widget at the center of the menu.

Pie menu items support key accelerators, which are the letters underlined on each menu item. Number keys can also be used.

Se sono disponibili sottoprocessi, è indicato da un’icona più.

Vedi anche

Pie menu settings.

Precedente Prossimo

© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Ultimo aggiornamento 03/23/2023.

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