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Blender 4.5 Manual
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Blender 4.5 Manual

Iniziare

  • A proposito di Blender
    • La storia di Blender
    • Informazioni sul software libero e sulla GPL
    • La comunità di Blender
  • Installare Blender
    • Installazione su Linux
    • Installazione su macOS
    • Installare su Windows
    • Installing from Steam
  • Configurare Blender
    • Introduzione
    • Configurazione delle periferiche
    • Defaults
  • Sistema di Aiuto

Sezioni

  • Interfaccia Utente
    • Sistema di Finestre
      • Introduzione
      • Schermata Iniziale
      • Barra Superiore
      • Spazi di lavoro
      • Barra di stato
      • Areas
      • Regioni
      • Schede & Pannelli
    • Mappa dei tasti
      • Scorciatoie comuni
      • Mappa dei tasti predefinita
      • Mappa dei tasti compatibile con l’industria
    • UI Elements
      • Pulsanti
      • Input Fields
      • Menus
      • Contagocce
      • Decoratori
      • Menu Blocco dati
      • List View
      • Selettore Colore
      • Widget Rampa Colore
      • Tavolozza dei Colori
      • Widget Curva
    • Tools & Operators
      • Sistema di Strumenti
      • Operators
      • Annulla & Ripristina
      • Annotazioni
      • Selezione
    • Nodi
      • Introduzione
      • Parti dei Nodi
      • Selezione
      • Organizzazione dei Nodi
      • Modifica
      • Sidebar
      • Gruppi di Nodi
      • Nodo Cornice
      • Nodo Bivio
  • Editor
    • Vista 3D
      • Introduzione
      • Scena di Avvio
      • Modalità Oggetto
      • Navigazione
        • Introduzione
        • Navigazione
        • Fly/Walk Navigation
        • Allineamento
        • Perspective/Orthographic
        • Vista Locale.
        • Vista Telecamera
        • Viewpoint
        • View Regions
        • Viste Contestuali
      • Cursore 3D
      • Selecting Objects
      • Controlli
        • Transform Orientation
        • Transform Pivot Point
          • Centro Delimitato
          • Cursore 3D
          • Origini Individuali
          • Punto Mediano
          • Elemento Attivo
        • Snapping
        • Modifica Proporzionale
      • Visualizzazione
        • Object Type Visibility
        • Viewport Gizmos
        • Viewport Overlays
        • Viewport Shading
      • Barra degli strumenti
        • Misura
        • Add Cube
        • Add Cone
        • Add Cylinder
        • Add UV Sphere
        • Add Icosphere
      • Sidebar
      • Vista Rendering
    • Image Editor
      • Introduzione
      • Navigazione
      • Sidebar
      • Overlays
      • Impostazioni Immagine
      • Modifica
    • Editor UV
      • Introduzione
      • Navigazione
      • Overlays
      • Sidebar
      • Selecting UVs
      • Snapping
    • Compositor
    • Nodi Texture
      • Introduzione
      • Color Nodes
        • Combine Color Node
        • Invert Color Node
        • Mix Node
        • RGB Curves Node
        • Hue/Saturation/Value Node
        • Separate Color Node
      • Converter Nodes
        • Color Ramp Node
        • Distance Node
        • Math Node
        • RGB to BW Node
        • Value to Normal Node
      • Distort Nodes
        • At Node
        • Rotate Node
        • Scale Node
        • Translate Node
      • Nodi Ingresso
        • Coordinates Node
        • Nodo Immagine
        • Nodo Texture
        • Time Curve Node
      • Nodi Uscita
        • Output Node
        • Viewer Node
      • Pattern Nodes
        • Checker Node
        • Bricks Node
      • Nodi Texture
        • Blend Node
        • Clouds Node
        • Distorted Noise Node
        • Magic Node
        • Marble Node
        • Musgrave Node
        • Noise Node
        • Stucci Node
        • Voronoi Node
        • Wood Node
      • Gruppo
    • Geometry Node Editor
    • Editor Ombreggiatori
    • Editor Sequenze Video (sequencer)
      • Introduzione
      • Sequencer
        • Introduzione
        • Channels
        • Navigazione
        • Barra degli strumenti
          • Introduzione
          • Blade
        • Sidebar
          • Strip
          • Modificatori
          • Cache
          • Proxy
        • Visualizzazione
      • Anteprima
        • Introduzione
        • Intestazione
        • Barra degli strumenti
        • Sidebar
        • Controlli
          • Punto Pivot
          • Preview Snapping
        • Visualizzazione
          • Modalità di visualizzazione
          • Gizmo
          • Overlays
      • Sequencer & Preview
    • Editor Filmato
      • Introduzione
      • Visualizzazione
        • Viewport Gizmos
        • Mask Display
        • Clip Display
      • Regione Barra Laterale
    • Dope Sheet
      • Introduzione
      • Navigazione
      • Modifica
      • Modalità
        • Action Editor
        • Shape Key Editor
        • Grease Pencil
        • Maschera
      • Sidebar
    • Timeline
    • Editor Grafi
      • Introduzione
      • Channels
        • Introduzione
        • Modifica
      • Curve-F
        • Introduzione
        • Modifica
        • Proprietà
        • F-Curve Modifiers
    • Drivers Editor
    • Nonlinear Animation
      • Introduzione
      • Tracce
      • Strips
      • Modifica
        • Track
        • Strip
      • Sidebar
    • Editor Testi
    • Python Console
    • Info Editor
    • Struttura (outliner)
      • Introduzione
      • Interfaccia
      • Selezione
      • Modifica
      • Uso
    • Properties Editor
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferenze
      • Introduzione
      • Interfaccia
      • Viewport
      • Lights
      • Modifica
      • Animazione
      • Get Extensions
      • Add-ons
      • Themes
      • Ingresso
      • Navigazione
      • Mappa dei tasti
      • System
      • Salva & Carica
      • File Paths
      • Experimental
  • Scenes & Objects
    • Scenes
      • Introduzione
      • Scene Properties
    • Oggetti
      • Introduzione
      • Object Types
      • Origine Oggetto
      • Selezione
      • Modifica
        • Trasforma
          • Introduzione
          • Transform Control
            • Numeric Input
            • Axis Locking
            • Precision
          • Muovi
          • Ruota
          • Scala
          • Move/Scale Texture Space
          • Align to Transform Orientation
          • Randomize
          • Align Objects
        • Mirror
        • Cancella
        • Apply
        • Aggancio
        • Duplica
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Modificatori
        • Vincoli
        • Track
        • Relations
          • Make Single User
        • Link/Transfer Data
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Ombreggiatura
        • Rigid Body
        • Convert
        • Mostra/Nascondi
        • Pulizia
        • Cancella
      • Object Properties
        • Trasforma
        • Relations
        • Raccolte
          • Introduzione
          • Raccolte
        • Instancing
          • Vertices
          • Facce
          • Raccolta
        • Visibility
        • Viewport Display
        • Line Art
      • Strumenti
        • Barra degli strumenti
        • Strumento Impostazioni
        • Scale Cage
    • Raccolte
      • Introduzione
      • Raccolte
    • View Layers
      • Introduzione
  • Modellazione
    • Introduzione
    • Mesh
      • Introduzione
      • Structure
      • Primitives
        • Mesh Plane
      • Strumenti
        • Barra degli strumenti
        • Strumento Impostazioni
        • Extrude Region
        • Extrude Manifold
        • Extrude to Cursor
        • Taglia Loop
        • Poly Build
        • Spin
      • Selezione
        • Introduzione
        • Select Mirror
        • Select Random
        • Checker Deselect
        • Select More/Less
        • Select Similar
        • Select All by Trait
        • Seleziona collegato
        • Select Loops
        • Select Sharp Edges
        • Side of Active
        • By Attribute
      • Modifica
        • Introduzione
        • Mesh Operators
          • Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink/Fatten
            • Skin Resize
          • Mirror
          • Duplica
          • Estrudi
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normali
          • Ombreggiatura
          • Set Attribute
          • Sort Elements
          • Pulizia
          • Deleting & Dissolving
        • Vertex Operators
          • Extrude Vertices
          • Extrude to Cursor or Add
          • Bevel Vertices
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Laplacian Smooth
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups
          • Hooks
          • Make Vertex Parent
        • Edge Operators
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
          • Fill
          • Grid Fill
          • Beautify Faces
          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • Proprietà
        • Object Data
        • Vertex Groups
          • Introduzione
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UV
        • UVs & Texture Space
        • Unwrapping
          • Introduzione
          • Cucitura
        • Strumenti
          • Barra degli strumenti
          • Rip
          • Grab
          • Relax
          • Pinch
        • Modifica
        • Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Analisi mesh
      • Remeshing
    • Curve
      • Introduzione
      • Structure
      • Primitives
      • Strumenti
        • Barra degli strumenti
        • Draw
        • Curve Pen
      • Selezione
      • Modifica
        • Transform Panel
        • Curva
        • Punti di controllo
        • Segments
        • Altri
      • Proprietà
        • Shape
        • Geometria
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)
      • Structure
      • Primitives
      • Strumenti
        • Barra degli strumenti
        • Draw
      • Selezione
      • Modifica
        • Curve
        • Punti di controllo
        • Segments
      • Proprietà
      • Curve Display
    • Superfici
      • Introduzione
      • Barra degli strumenti
      • Structure
      • Primitives
      • Selezione
      • Modifica
        • Transform Panel
        • Superficie
        • Punti di controllo
        • Segments
      • Proprietà
        • Shape
        • Active Spline
    • Metaball
      • Introduzione
      • Barra degli strumenti
      • Structure
      • Primitives
      • Modifica
      • Proprietà
    • Testo
      • Introduzione
      • Selezione
      • Modifica
      • Proprietà
    • Volumes
      • Introduzione
      • Proprietà
    • Empties
    • Modificatori
      • Introduzione
      • Common Modifier Options
      • Modifica
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • Generazione
        • Array Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Geometry Nodes Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • Deformazione
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • Normali
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • Fisica
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
    • Geometry Nodes
      • Introduzione
      • Inspection
      • Attributes
      • Campi
      • Instances
      • Baking
      • Node-Based Tools
      • Gizmo
      • Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Store Named Attribute Node
      • Nodi Ingresso
        • Costante
          • Boolean Node
          • Collection Node
          • Color Node
          • Nodo Immagine
          • Integer Node
          • Material Node
          • Object Node
          • Rotation Node
          • String Node
          • Nodo Valore
          • Vector Node
        • Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • Scena
          • 3D Cursor Node
          • Active Camera Node
          • Camera Info Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Nodi Uscita
        • Warning Node
        • Viewer Node
      • Geometry Nodes
        • Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • Sample
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
      • Curve Nodes
        • Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • Sample
          • Sample Curve Node
        • Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Interpolate Curves Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • Primitives
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Grease Pencil Nodes
        • Read
        • Operations
          • Grease Pencil to Curves Node
          • Merge Layers Node
      • Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
      • Mesh Nodes
        • Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
        • Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • Write
          • Set Face Set Node
          • Set Shade Smooth Node
        • Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Points Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UV
          • Pack UV Islands Node
          • UV Unwrap Node
      • Point Nodes
        • Distribute Points in Volume
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume Nodes
        • Operations
          • Volume to Mesh Node
        • Primitives
          • Volume Cube Node
      • Simulation Zone
      • Material Nodes
        • Replace Material Node
        • Material Index Node
        • Material Selection Node
        • Set Material Node
        • Set Material Index Node
      • Nodi Texture
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities Nodes
        • Colore
          • Blackbody Node
          • Color Ramp Node
          • Combine Color Node
          • Mix Color Node
          • RGB Curves Node
          • Separate Color Node
        • Testo
          • Join Strings Node
          • Replace String Node
          • Slice String Node
          • Special Characters Node
          • String Length Node
          • Find in String Node
          • String to Curves Node
          • Value to String Node
        • Vector
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
        • Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
        • Math
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotazione
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
      • Gruppo
      • Hair Nodes
        • Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • Guide
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • Write
          • Set Hair Curve Profile
      • Normals Nodes
        • Smooth By Angle Node Group
    • Trasforma
      • Introduzione
      • Transform Modal Map
  • Sculpting & Painting
    • Introduzione
    • Brushes
      • Introduzione
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Riduzione
      • Cursore
    • Selection & Visibility
    • Navigating in Paint Modes
    • Sculpting
      • Introduzione
        • Generale
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • Brushes
        • Brushes
        • Draw
        • Draw Sharp
        • Clay
        • Clay Strips
        • Clay Thumb
        • Layer
        • Inflate
        • Blob
        • Crease
        • Smooth
        • Flatten
        • Fill
        • Scrape
        • Plane
        • Scrape Multiplane
        • Pinch
        • Grab
        • Elastic Deform
        • Snake Hook
        • Thumb
        • Pose
        • Nudge
        • Ruota
        • Relax Slide
        • Boundary
        • Cloth
        • Density
        • Maschera
        • Draw Face Sets
        • Erase Multires Displacement
        • Smear Multires Displacement
        • Pittura
        • Smear
      • Barra degli strumenti
      • Strumenti
        • Pennello
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms
      • Strumento Impostazioni
        • Brushes
          • Introduzione
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Riduzione
          • Cursore
        • Brush Settings
          • Brush Settings
          • Texture
          • Stroke
          • Riduzione
          • Cursore
        • Dyntopo
        • Remesh
        • Symmetry
        • Opzioni
      • Controlli
      • Modifica
        • Sculpt
        • Maschera
        • Face Sets
        • Expand
    • Pittura Texture
      • Introduzione
      • Brushes
      • Strumento Impostazioni
        • Texture Slots
        • Brushes
          • Introduzione
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Riduzione
          • Cursore
        • Brush Settings
          • Texture
          • Stroke
          • Riduzione
          • Cursore
        • Maschera
        • Symmetry
        • Opzioni
        • Tiling
      • Modifica
    • Vertex Paint
      • Introduzione
      • Brushes
      • Vertex Paint Tools
      • Strumento Impostazioni
        • Brushes
          • Introduzione
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Riduzione
          • Cursore
        • Brush Settings
          • Texture
          • Stroke
          • Riduzione
          • Cursore
        • Symmetry
      • Modifica
    • Weight Paint
      • Introduzione
      • Brushes
      • Weight Paint Tools
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Menus¶

Blender uses a variety of different menus for accessing options and Operators. Menus can be interacted with in the following ways:

Selezione con il mouse

LMB sull’elemento desiderato.

Selezione numerica

È possibile utilizzare i tasti numerici o il tastierino numerico per inserire un elemento nell’elenco da selezionare. Ad esempio Numpad1 selezionerà il primo oggetto e così via.

If a menu is too large to fit on the screen, a small scrolling triangle appears on the top or bottom. Scrolling is done by moving the mouse above or below this triangle.

Shortcuts

  • Usa Wheel mentre passi con il mouse.

  • I tasti freccia possono essere utilizzati per navigare.

  • Ogni voce di menu ha un carattere sottolineato che può essere premuto per attivarlo.

  • Number keys or numpad can also be used to activate menu items. (1 for the first menu item, 2 for the second etc. For larger menus, Alt-1 activates the 11th and so on, up to Alt-0 for the 20th.)

  • Premere Return per attivare la voce di menu selezionata.

  • Press Esc to close the menu without activating any menu item. This can also be done by moving the mouse cursor far away from the menu, or by LMB clicking anywhere outside of it.

Popup Menus¶

../../../_images/interface_controls_buttons_menus_menu-button.png

Menu Immagine nell’intestazione dell’editor di immagini.¶

Popup menus list Operators which can be executed by selecting with LMB or using the generated shortcut indicated by the underlined character of the operator name. All menu entries show any relevant shortcut keys, which can be executed without opening the menu.

All popup menus can be searched by pressing Spacebar and typing the name of the operator in the menu. If a popup menu has «Search» as one of the items, the menu can be searched without having to press Spacebar first.

All popup menus of an editor can be searched using the Menu Search feature.

Menu Comprimibili¶

Sometimes it’s helpful to gain some extra horizontal space in the header by collapsing menus. This can be accessed from the header context menu: click RMB on the header and uncheck the Show Menus checkbox.

../../../_images/interface_controls_buttons_menu_header_uncheck_show_menus_checkbox.png

Fare clic con il tasto destro su uno dei menu dell’intestazione.¶

../../../_images/interface_controls_buttons_menus_header-menu-collapsed.png

Accedi al menu dall’icona compressa.¶

Menù Selezione¶

../../../_images/interface_controls_buttons_menus_select-menu.png

Il menu Seleziona modalità Viewport 3D.¶

A Select menu (or «selector» for short) lets you choose between a set of options. It appears as an icon and/or text with a down arrow on the right side. To use it, click the button with LMB to show the available options, then click the desired option (once selected, it’ll appear inside the button). You can also use Ctrl-Wheel to cycle through the options without opening the menu.

Menu a comparsa¶

../../../_images/interface_controls_buttons_menus_popup-menu.png

The Transform Orientations popover menu.¶

Popover menus are similar to Select Menus, but can show more varied content such as a title, buttons, sliders, etc.

Context Menu¶

Context menus are pop-ups that can be opened with RMB. In most editors, it’s also possible to use the Menu key. The contents of the menu depend on the location of the mouse pointer.

When invoked in an editor, the menu contains a list of operators sensitive to the editor’s mode. When invoked over buttons and properties, common options include:

Singolo

Apply the change to a single value of a set (e.g. only the X coordinate of an object’s Location).

Tutto

Apply the change to all values in a set (e.g. all coordinates of an object’s Location).

Reset to Default Value(s) Backspace

Replaces the current value by the default.

Copy Data Path Shift-Ctrl-C

Copies the Python property data path, relative to the data-block. Useful for Python scripting.

Copy Full Data Path Shift-Ctrl-Alt-C

Copies the full Python property data path including any needed context information.

Copia come nuova Guida

Creates a new driver using this property as input, and copies it to the clipboard. Use Paste Driver to add the driver to a different property, or Paste Driver Variables to extend an existing driver with a new input variable.

Copia Al Selezionato

Copies the property value to the selected object’s corresponding property. A use case is if the Properties context is pinned.

Assegna Scorciatoia

Lets you define a keyboard or mouse shortcut for an operation. To define the shortcut you must first move the mouse cursor over the button that pops up. When «Press a key» appears you must press and/or click the desired shortcut. Press Esc to cancel.

Vedi anche

Scorciatoie comuni.

Cambia Scorciatoia

Consente di ridefinire la scorciatoia.

Rimuovi Scorciatoia

Scollega la scorciatoia esistente.

Open File Location, Open Location Externally

Opens the containing folder using the operating system’s file manager.

Online Manual F1

Opens an online page of the Blender Manual in a web browser.

Riferimenti API Python

Context-sensitive access to the Python API Reference.

Modifica Sorgente

Per lo sviluppo dell’interfaccia utente: crea un blocco di dati di testo con il codice sorgente associato al controllo, nel caso in cui il controllo sia basato su uno script Python. Nell’editor di testo punta alla riga di codice in cui è definito l’elemento.

Modifica Traduzione

Per lo sviluppo dell’interfaccia utente - Punti sulla riga del codice di traduzione.

Menù Speciali¶

The Specials pop-up menu is similar to a context menu, but is opened using a button consisting of a down arrow on a dark background specials-button.

Menu a torta¶

A pie menu is a menu whose items are spread radially around the mouse.

../../../_images/interface_controls_buttons_menus_pie-menu.png

Il menu a torta della modalità Viewport 3D.¶

Suggerimento

The fastest way to operate a Pie menu is to press down the key(s) that invoke the menu, move the mouse slightly towards a selection, and release the key(s) to activate the selection.

Releasing the key without moving the mouse will keep the menu open so you can click the desired item. If you do move the mouse before releasing, the item closest to the mouse will be activated instantly.

An open disc widget at the center of the pie menu shows the current direction of the pie menu. The selected item is also highlighted. A pie menu will only have a valid direction for item selection if the mouse is touching or extending beyond the disc widget at the center of the menu.

Pie menu items support key accelerators, which are the letters underlined on each menu item. Number keys can also be used.

Se sono disponibili sottoprocessi, è indicato da un’icona più.

Vedi anche

Pie menu settings.

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Last updated on 2025-05-19
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  • Menus
    • Popup Menus
      • Menu Comprimibili
    • Menù Selezione
    • Menu a comparsa
    • Context Menu
    • Menù Speciali
    • Menu a torta