Blender 2.80 Reference Manual

Welcome to the Blender Manual!

This is the manual for the 3D animation software from Blender.org.

Warning

Blender Manual is being updated in preparation for 2.80 release. This is work in progress. Various sections of this manual have not been updated, or they are updated only partially.

Sections

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User Interface
An introduction to Blender’s window system, widgets and tools.
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Editors
Overview of the editors describing the interface and functionality of each one.
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Data System
Blender’s data management of scene data and the structure of blend-files.
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Modeling
The various supported geometry types, modeling tools, and modifiers.
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Painting & Sculpting
The 3D texture painting and sculpting modes.
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Rigging
Overview of armatures, pose mode and constraints.
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Animation
Keyframe animation, graph interpolation, drivers, and shape keys.
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Physics
Physics simulations, particle systems and dynamic paint.
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Render
Render engines (Internal, Cycles), shading, post-processing, and Freestyle (NPR).
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Compositing
Post-processing with the Compositor.
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User Preferences
Blender’s settings.
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Advanced
Python scripting, how to write add-ons and a reference for command-line arguments.
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Troubleshooting
Compatibility errors related to other software (graphics drivers, Python), how to write a bug report and recover data.
Glossary
A list of terms and definitions used in Blender and this manual.
Manual Index
A list of terms linked to the Glossary.

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