Objects drawn with PDT and Dimensioned with MeasureIt

PDT is designed to work with Blender 2.8, and all subsequent builds. There are no versions for earlier versions of Blender.

The key objective is to make precision modeling easier and more capable in Blender in order to allow Designers of all genres to model accurately.


C’è sicuramente una differenza nel modo in cui lavorano i «progettisti CAD» e i «modellatori poligonali». I modellatori di poligoni, gli utenti tradizionali di Blender, tendono a partire da una mesh 3D primitiva di base, come un cubo o un cilindro, quindi iniziano ad aggiungere Edge Loops per tagliarla, a estrudere sezioni per renderla più complessa, ad aggiungere «buchi» e a lavorarli. Spesso usano i modificatori di suddivisione per rendere il modello più dettagliato, mentre i progettisti CAD li considerano in gran parte inadatti e riducono la precisione. Ciò significa un maggior numero di vertici nella mesh del modellatore CAD, ma probabilmente gli stessi dopo che tutto è stato preso in considerazione.

CAD modelers would virtually never trace off a previous drawing, or photograph to model something, they will always work from quoted dimensions only. To this end think about a drawing at a scale of 50:1 - a line of width 0.5mm is effectively 25mm thick in the real world. Many drawings carry the mantra «Do Not Scale» - this is for a reason, old tradition hand-drawn drawings are not necessarily accurately drawn in the first place!

Traditional CAD Designers (I am using the term «CAD» for what is considered to be Computer Aided Design, products like SolidWorks, AutoCAD, MicroStation, etc.) tend to make an accurate flat loop, like the front of a bracket, or wall of a building , then extrude, or «loft» this into a 3D mesh. It has long been considered that this approach leads to more accurate models that could, for example, be used in 3D printing.

PDT aims to introduce this method of working into Blender, for the benefit and inclusion of all genres of CAD Designers and to augment the tools for the Polygon Modeler. It has been developed by a former Mechanical Design Engineer with many years experience in drawing offices, using hand drawing and CAD techniques.


There is also the situation where CAD Designers and Polygon Modelers use different terms, like Absolute versus World coordinates, Delta versus Incremental, Directional versus Polar. Primitives themselves are also named differently, Vertices, Edges & Faces versus Points, Lines & Polygons - PDT takes care of this by providing a file that users can edit to input their own terms, including their own languages.