Displacement Node¶
The Displacement node is used to displace the surface along the surface normal, to add more detail to the geometry. Both procedural textures and baked displacement maps can be used.
By default, Blender only uses Bump Mapping to render displacement. However with true displacement, the rendered geometry will be physically displaced. To use true displacement the Displacement method must be set accordingly.
Dica
For best results when using true displacement, the mesh must be subdivided finely to bring out the detail in the displacement texture.
Veja também
Material Displacement for more details on displacement workflows.
Inputs¶
- Altura
Distance to displace the surface along the normal. This is where a texture node can be connected.
- Nível médio
Neutral displacement value that causes no displacement. With the default 0.5, any lower values will cause the surfaces to be pushed inwards, and any higher values will push them outwards.
- Escala
Aumenta ou diminui a quantidade de deslocamento.
- Normal
Standard normal input.
Propriedades¶
- Espaço
Object Space means the displacement scales along with the object. When using World Space the object scale is ignored.
Saídas¶
- Deslocamento
Deslocamento a ser conectado na Saída de material.