# Operações#

This section will deal with explaining what the various Operations do. You can see a full list of available options in the table on the previous page (Before You Begin) for both Edit and Object modes.

## Cursor:#

This operation is concerned with placing the Cursor according to the various operators. it can place the Cursor by `Absolute` coordinates, `Delta` Coordinates, `Directional` Coordinates and either relative to its current position or an `Active` vertex, or Object.

## Pivot Point:#

This operation is concerned with placing the Pivot Point according to the various operators. it can place the Cursor by `Absolute` coordinates, `Delta` Coordinates, `Directional` Coordinates and either relative to its current position or an `Active` vertex, or Object.

## Move:#

This operation is concerned with Moving Geometry, or Objects according to the various operators. geometry can be moved by `Absolute` coordinates, `Delta` Coordinates, `Directional` Coordinates. in Edit mode, selected geometry is moved, in Object Mode selected Objects are moved.

Example 1: Move selected geometry 0.8 units at 34 degrees in front view, Set Operation to `Move`, set Working Plane to `Front(X-Z)`, set Distance to 0.8, set angle to 34, select geometry, click `Direction` button.

You can see the geometry Before and After the move.

## New Vertex:#

This operation is concerned with placing a New Vertex according to the various operators, the new vertex is set selected so it can then be manipulated.

Example 1: Place a New Vertex and the intersection of two edges, set Operation to `New Vertex`, set Working Plane to `Front(X-Z)`, select two edges, click `Intersect` button.

A new Vertex has been placed at the intersection of the two Edges.

## Extrude Vertices:#

This operation only Extrudes the vertices from selected geometry, so if you select a Face, and use this operation, only the vertices of the face will be extruded. this can also be used to «chase» a single vertex around a path, for example the edge of a complex bracket.

Example 1: Extrude the vertices of a face, set operation to `Extrude Vertices`, select the face, set some delta offsets, click `Delta` button.

Only the Vertices from the Face have been extruded as edges.

## Split Edges:#

This operation will Split edges according to the operator you use. It will result in the face having one more vertex per operation, so a quad becomes a 5 sided Ngon. This initial split point is halfway along the chosen edge(s). If the system detects that you are going to split connecting edges of a face, which would ruin the topology, an error is given and the operation does not complete.

Example 1: Split the edge of a face at 25% of the way along it, set Operation to `Split`, set Percent to 25, select one edge, click `Percent` button.

Example 2: Split two edges of an extruded prism and move the split 0.8 in X, 0.4 in Z, set Operation to `Split`, set Working Plane to `Front(X-Z)`, set X to 0.8 & Z to 0.4, select two edges, click `Delta` button.

You can see Before and after of the two examples described above.

## Duplicate Geometry:#

This operation will duplicate geometry according to which operator is chosen.

Example 1: Duplicate selected geometry 3 units at 78 degrees in front view, set Operation to `Duplicate Geometry`, set working plane to `Front(X-Z)`, set Distance to 3 & Angle to 78, click `Direction` button.

You can see Before and After states of a Duplication.

## Extrude Geometry:#

This operation will Extrude geometry, not just the vertices as with Extrude Vertex, but faces and edges as well.

Example 1: Extrude selected face 1 in X, 0.5 in Y and 0.6 in Z, set Operation to `Extrude Geometry`, set Working Plane to `Front(X-Z)`, set X, Y & Z to 1,0.5,0.6 respectively, click `Delta` button.

You can see the Top Face has been Extruded in all three axes as one operation.